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linecollide.h
Go to the documentation of this file.
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#ifndef _LINECOLLIDE_H_
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#define _LINECOLLIDE_H_
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#include <stdlib.h>
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#include "
gfx/vec.h
"
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class
Unit
;
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class
Beam
;
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class
Bolt
;
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struct
LineCollide
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{
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private
:
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union
OBJECT
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{
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Unit
*u;
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Beam
*
b
;
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Bolt
*blt;
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int
i
;
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};
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public
:
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enum
collidables
{
UNIT
,
BEAM
,
BALL
,
BOLT
,
PROJECTILE
};
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OBJECT
object
;
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QVector
Mini
;
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QVector
Maxi
;
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void
*
lastchecked
;
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collidables
type
;
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bool
hhuge
;
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LineCollide
() :
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Mini
( 0, 0, 0 )
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,
Maxi
( 0, 0, 0 )
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,
lastchecked
( NULL )
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,
type
(
UNIT
)
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,
hhuge
( false )
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{
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object
.u = NULL;
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}
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LineCollide
(
void
*objec,
collidables
typ,
const
QVector
&st,
const
QVector
&en ) :
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Mini
( st )
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,
Maxi
( en )
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,
lastchecked
( NULL )
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,
type
( typ )
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,
hhuge
( false )
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{
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this->
object
.u = (
Unit
*) objec;
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}
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LineCollide
(
const
LineCollide
&l ) :
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Mini
( l.
Mini
)
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,
Maxi
( l.
Maxi
)
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,
lastchecked
( NULL )
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,
type
( l.
type
)
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,
hhuge
( l.
hhuge
)
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{
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object
= l.
object
;
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}
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LineCollide
&
operator=
(
const
LineCollide
&l )
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{
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object
= l.
object
;
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type
= l.
type
;
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Mini
= l.
Mini
;
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Maxi
= l.
Maxi
;
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hhuge
= l.
hhuge
;
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lastchecked
= NULL;
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return
*
this
;
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}
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};
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#endif
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src
linecollide.h
Generated on Fri May 29 2015 23:07:33 for Vegastrike 0.5.1 rc1 by
1.8.4