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firekeyboard.h
Go to the documentation of this file.
1
#ifndef _CMD_KEYBOARD_AI_H_
2
#define _CMD_KEYBOARD_AI_H_
3
#include "
in.h
"
4
#include "
order.h
"
5
#include "
event_xml.h
"
6
#include "
communication.h
"
7
//all unified AI's should inherit from FireAt, so they can choose targets together.
8
#define NUMSAVEDTARGETS 10
9
class
FireKeyboard
:
public
Order
10
{
11
bool
itts;
12
bool
cloaktoggle;
13
bool
refresh_target;
14
float
gunspeed;
15
float
gunrange;
16
float
rxntime;
17
float
delay;
18
float
autotrackingtoggle;
19
bool
ShouldFire(
Unit
*targ );
20
std::list< CommunicationMessage >resp;
21
public
:
22
virtual
void
SetParent
(
Unit
*parent1 );
23
#ifdef CAR_SIM
24
static
void
BlinkLeftKey(
const
KBData
&,
KBSTATE
);
25
static
void
BlinkRightKey(
const
KBData
&,
KBSTATE
);
26
static
void
HeadlightKey(
const
KBData
&,
KBSTATE
);
27
static
void
SirenKey(
const
KBData
&,
KBSTATE
);
28
#endif
29
static
void
SetShieldsOff
(
const
KBData
&,
KBSTATE
);
30
static
void
SetShieldsOneThird
(
const
KBData
&,
KBSTATE
);
31
static
void
SetShieldsTwoThird
(
const
KBData
&,
KBSTATE
);
32
static
void
ToggleGlow
(
const
KBData
&,
KBSTATE
);
33
static
void
ToggleWarpDrive
(
const
KBData
&,
KBSTATE
);
34
static
void
ToggleAutotracking
(
const
KBData
&,
KBSTATE
);
35
static
void
ToggleAnimation
(
const
KBData
&,
KBSTATE
);
36
static
void
PressComm1Key
(
const
KBData
&,
KBSTATE
);
37
static
void
PressComm2Key
(
const
KBData
&,
KBSTATE
);
38
static
void
PressComm3Key
(
const
KBData
&,
KBSTATE
);
39
static
void
PressComm4Key
(
const
KBData
&,
KBSTATE
);
40
static
void
PressComm5Key
(
const
KBData
&,
KBSTATE
);
41
static
void
PressComm6Key
(
const
KBData
&,
KBSTATE
);
42
static
void
PressComm7Key
(
const
KBData
&,
KBSTATE
);
43
static
void
PressComm8Key
(
const
KBData
&,
KBSTATE
);
44
static
void
PressComm9Key
(
const
KBData
&,
KBSTATE
);
45
static
void
PressComm10Key
(
const
KBData
&,
KBSTATE
);
46
static
void
SaveTarget1Key
(
const
KBData
&,
KBSTATE
);
47
static
void
SaveTarget2Key
(
const
KBData
&,
KBSTATE
);
48
static
void
SaveTarget3Key
(
const
KBData
&,
KBSTATE
);
49
static
void
SaveTarget4Key
(
const
KBData
&,
KBSTATE
);
50
static
void
SaveTarget5Key
(
const
KBData
&,
KBSTATE
);
51
static
void
SaveTarget6Key
(
const
KBData
&,
KBSTATE
);
52
static
void
SaveTarget7Key
(
const
KBData
&,
KBSTATE
);
53
static
void
SaveTarget8Key
(
const
KBData
&,
KBSTATE
);
54
static
void
SaveTarget9Key
(
const
KBData
&,
KBSTATE
);
55
static
void
SaveTarget10Key
(
const
KBData
&,
KBSTATE
);
56
static
void
RestoreTarget1Key
(
const
KBData
&,
KBSTATE
);
57
static
void
RestoreTarget2Key
(
const
KBData
&,
KBSTATE
);
58
static
void
RestoreTarget3Key
(
const
KBData
&,
KBSTATE
);
59
static
void
RestoreTarget4Key
(
const
KBData
&,
KBSTATE
);
60
static
void
RestoreTarget5Key
(
const
KBData
&,
KBSTATE
);
61
static
void
RestoreTarget6Key
(
const
KBData
&,
KBSTATE
);
62
static
void
RestoreTarget7Key
(
const
KBData
&,
KBSTATE
);
63
static
void
RestoreTarget8Key
(
const
KBData
&,
KBSTATE
);
64
static
void
RestoreTarget9Key
(
const
KBData
&,
KBSTATE
);
65
static
void
RestoreTarget10Key
(
const
KBData
&,
KBSTATE
);
66
static
void
RequestClearenceKey
(
const
KBData
&,
KBSTATE
);
67
static
void
UnDockKey
(
const
KBData
&,
KBSTATE
);
68
static
void
EjectKey
(
const
KBData
&,
KBSTATE
);
69
static
void
EjectDockKey
(
const
KBData
&,
KBSTATE
);
70
static
void
EjectCargoKey
(
const
KBData
&,
KBSTATE
);
71
static
void
EjectNonMissionCargoKey
(
const
KBData
&,
KBSTATE
);
72
static
void
DockKey
(
const
KBData
&,
KBSTATE
);
73
static
void
FireKey
(
const
KBData
&,
KBSTATE
);
74
static
void
MissileKey
(
const
KBData
&,
KBSTATE
);
75
static
void
TargetKey
(
const
KBData
&,
KBSTATE
k
);
76
static
void
MissionTargetKey
(
const
KBData
&,
KBSTATE
k );
77
static
void
ReverseMissionTargetKey
(
const
KBData
&,
KBSTATE
k );
78
static
void
MissileTargetKey
(
const
KBData
&,
KBSTATE
k );
79
static
void
IncomingMissileTargetKey
(
const
KBData
&,
KBSTATE
k );
80
static
void
ReverseMissileTargetKey
(
const
KBData
&,
KBSTATE
k );
81
static
void
ReverseIncomingMissileTargetKey
(
const
KBData
&,
KBSTATE
k );
82
static
void
PickTargetKey
(
const
KBData
&,
KBSTATE
k );
83
static
void
NearestTargetKey
(
const
KBData
&,
KBSTATE
k );
84
static
void
SubUnitTargetKey
(
const
KBData
&,
KBSTATE
k );
85
static
void
ThreatTargetKey
(
const
KBData
&,
KBSTATE
k );
86
static
void
UnitTargetKey
(
const
KBData
&,
KBSTATE
k );
87
static
void
SigTargetKey
(
const
KBData
&,
KBSTATE
k );
88
static
void
ReverseTargetKey
(
const
KBData
&,
KBSTATE
k );
89
static
void
ReversePickTargetKey
(
const
KBData
&,
KBSTATE
k );
90
static
void
ReverseNearestTargetKey
(
const
KBData
&,
KBSTATE
k );
91
static
void
ReverseThreatTargetKey
(
const
KBData
&,
KBSTATE
k );
92
static
void
ReverseUnitTargetKey
(
const
KBData
&,
KBSTATE
k );
93
static
void
ReverseSigTargetKey
(
const
KBData
&,
KBSTATE
k );
94
static
void
NearestTargetTurretKey
(
const
KBData
&,
KBSTATE
);
95
static
void
ThreatTargetTurretKey
(
const
KBData
&,
KBSTATE
);
96
static
void
TargetTurretKey
(
const
KBData
&,
KBSTATE
);
97
static
void
PickTargetTurretKey
(
const
KBData
&,
KBSTATE
);
98
static
void
JFireKey
(
KBSTATE
,
float
,
float
,
int
);
99
static
void
JMissileKey
(
KBSTATE
,
float
,
float
,
int
);
100
static
void
JTargetKey
(
KBSTATE
,
float
,
float
,
int
);
101
static
void
WeapSelKey
(
const
KBData
&,
KBSTATE
);
102
static
void
MisSelKey
(
const
KBData
&,
KBSTATE
);
103
static
void
ReverseWeapSelKey
(
const
KBData
&,
KBSTATE
);
104
static
void
ReverseMisSelKey
(
const
KBData
&,
KBSTATE
);
105
static
void
CloakKey
(
const
KBData
&,
KBSTATE
);
106
static
void
LockKey
(
const
KBData
&,
KBSTATE
);
107
static
void
ECMKey
(
const
KBData
&,
KBSTATE
);
108
static
void
HelpMeOut
(
const
KBData
&,
KBSTATE
);
109
static
void
HelpMeOutFaction
(
const
KBData
&,
KBSTATE
);
110
static
void
EnslaveKey
(
const
KBData
&,
KBSTATE
);
111
static
void
FreeSlaveKey
(
const
KBData
&,
KBSTATE
);
112
static
void
HelpMeOutCrit
(
const
KBData
&,
KBSTATE
);
113
static
void
JoinFg
(
const
KBData
&,
KBSTATE
);
114
static
void
BreakFormation
(
const
KBData
&,
KBSTATE
);
115
static
void
FormUp
(
const
KBData
&,
KBSTATE
);
116
static
void
DockWithMe
(
const
KBData
&,
KBSTATE
);
117
static
void
DefendTarget
(
const
KBData
&,
KBSTATE
);
118
//IAmDave - new flightgroup commands...
119
static
void
DockTarget
(
const
KBData
&,
KBSTATE
k );
120
static
void
HoldPosition
(
const
KBData
&,
KBSTATE
k );
121
//IAmDave - ...new flightgroup commands end.
122
static
void
AttackTarget
(
const
KBData
&,
KBSTATE
);
123
static
void
TurretAIOn
(
const
KBData
&,
KBSTATE
);
124
static
void
TurretAIOff
(
const
KBData
&,
KBSTATE
);
125
static
void
TurretFireAtWill
(
const
KBData
&,
KBSTATE
);
126
//Added for targeting nearest units. --ch
127
static
void
NearestHostileTargetKey
(
const
KBData
&,
KBSTATE
k );
128
static
void
NearestDangerousHostileKey
(
const
KBData
&,
KBSTATE
k );
129
static
void
NearestFriendlyKey
(
const
KBData
&,
KBSTATE
k );
130
static
void
NearestBaseKey
(
const
KBData
&,
KBSTATE
k );
131
static
void
NearestPlanetKey
(
const
KBData
&,
KBSTATE
k );
132
static
void
NearestJumpKey
(
const
KBData
&,
KBSTATE
k );
133
static
void
TogglePause
(
const
KBData
&,
KBSTATE
);
134
135
protected
:
136
void
*
savedTargets
[
NUMSAVEDTARGETS
];
137
float
distance
;
138
#if 0
139
void
ChooseTargets
(
bool
targetturrets );
//chooses n targets and puts the best to attack in unit's target container
140
void
ChooseRTargets(
bool
targetturrets );
//chooses n targets and puts the best to attack in unit's target container
141
void
ChooseNearTargets(
bool
targetturrets );
//chooses n targets and puts the best to attack in unit's target container
142
void
ChooseThreatTargets(
bool
targetturrets );
//chooses n targets and puts the best to attack in unit's target container
143
void
PickTargets(
bool
targetturrets );
//chooses the target which is nearest to the center of the screen
144
#endif
145
unsigned
int
whichplayer
;
146
unsigned
int
whichjoystick
;
147
struct
FIREKEYBOARDTYPE
&
f
();
148
struct
FIREKEYBOARDTYPE
&
j
();
149
unsigned
int
DoSpeechAndAni
(
Unit
*un,
Unit
*
parent
,
class
CommunicationMessage
&
c
);
150
public
:
151
virtual
void
ProcessCommMessage
(
class
CommunicationMessage
&
c
);
152
FireKeyboard
(
unsigned
int
whichjoystick
,
unsigned
int
whichplayer
);
//weapon prefs?
153
virtual
void
Execute
();
154
virtual
~FireKeyboard
();
155
};
156
157
#endif
158
src
cmd
ai
firekeyboard.h
Generated on Fri May 29 2015 23:07:08 for Vegastrike 0.5.1 rc1 by
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