Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "cmd/unit_generic.h"
#include "xml_support.h"
#include "event_xml.h"
#include <string>
#include <vector>
#include <list>
#include <float.h>
#include <assert.h>
#include "vegastrike.h"
#include "vsfilesystem.h"
#include "vs_globals.h"
#include "configxml.h"
Go to the source code of this file.
Namespaces | |
AIEvents | |
Constant Groups | |
AIEvents | |
Functions | |
bool | validateHardCodedScript (std::string s) |
void | AIEvents::GeneralAIEventBegin (void *userData, const XML_Char *name, const XML_Char **atts) |
void | AIEvents::GeneralAIEventEnd (void *userData, const XML_Char *name) |
void | AIEvents::LoadAI (const char *filename, ElemAttrMap &result, const string &faction) |
Variables | |
const int | AIEvents::AIUNKNOWN = 0 |
const int | AIEvents::AIMIN = 1 |
const int | AIEvents::AIMAX = 2 |
const int | AIEvents::AISCRIPT = 3 |
const int | AIEvents::AINOT = 4 |
const int | AIEvents::TIMEIT = 5 |
const int | AIEvents::OBEDIENCE = 6 |
const int | AIEvents::TIMETOINTERRUPT = 7 |
const int | AIEvents::PRIORITY = 8 |
const XMLSupport::EnumMap::Pair | AIEvents::AIattribute_names [] |
const XMLSupport::EnumMap | AIEvents::attr_map (AIattribute_names, 9) |
bool validateHardCodedScript | ( | std::string | s) |
Definition at line 80 of file script.cpp.
References hard_coded_scripts.
Referenced by AIEvents::AIEvresult::AIEvresult().