Vegastrike 0.5.1 rc1  1.0
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collide.h
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1 #ifndef __COLLIDE_FUNCS_H
2 #define __COLLIDE_FUNCS_H
3 
4 #include "gfx/vec.h"
5 #include "linecollide.h"
6 #include "star_system_generic.h"
7 
8 bool TableLocationChanged( const QVector &Mini, const QVector &minz );
9 bool TableLocationChanged( const LineCollide &lc, const QVector &minx, const QVector &maxx );
10 void KillCollideTable( LineCollide *lc, StarSystem *ss );
12 void AddCollideQueue( LineCollide &tmp, StarSystem *ss );
13 bool lcwithin( const LineCollide &lc, const LineCollide &tmp );
14 
15 #endif
16