Vega strike Python Modules doc  0.5.1
Documentation of the " Modules " folder of Vega strike
 All Data Structures Namespaces Files Functions Variables
total_jump.py File Reference

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Data Structures

class  total_jump
 

Namespaces

 total_jump
 

Constant Groups

 total_jump
 

Functions

def Execute
 side = vsrandom.randrange(0,2) faction="confed" ai = vsrandom.randrange(0,2) if (ai==0): ai = "printhello.py" else: ai = "default" if (side==0): faction=faction_ships.get_enemy_of("confed") else: faction=faction_ships.get_friend_of("confed") launched = launch.launch_wave_around_unit ("Shadow",faction,faction_ships.getRandomFighter(faction),ai,vsrandom.randrange(1,10),100.0,2000.0,VS.getPlayer(),'') if (vsrandom.randrange(0,10)==0): launch.launch_wave_around_unit ("ShadowCap",faction,faction_ships.getRandomCapitol(faction),ai,1,2000.0,4000.0,VS.getPlayer(),'') More...
 
def initbriefing
 
def loopbriefing
 
def endbriefing
 

Variables

 waittime
 
 lasttime