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def | Execute |
| side = vsrandom.randrange(0,2) faction="confed" ai = vsrandom.randrange(0,2) if (ai==0): ai = "printhello.py" else: ai = "default" if (side==0): faction=faction_ships.get_enemy_of("confed") else: faction=faction_ships.get_friend_of("confed") launched = launch.launch_wave_around_unit ("Shadow",faction,faction_ships.getRandomFighter(faction),ai,vsrandom.randrange(1,10),100.0,2000.0,VS.getPlayer(),'') if (vsrandom.randrange(0,10)==0): launch.launch_wave_around_unit ("ShadowCap",faction,faction_ships.getRandomCapitol(faction),ai,1,2000.0,4000.0,VS.getPlayer(),'') More...
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def | initbriefing |
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def | loopbriefing |
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def | endbriefing |
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