Vega strike Python Modules doc
0.5.1
Documentation of the " Modules " folder of Vega strike
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Data Structures | |
class | total_jump |
Functions | |
def | Execute |
side = vsrandom.randrange(0,2) faction="confed" ai = vsrandom.randrange(0,2) if (ai==0): ai = "printhello.py" else: ai = "default" if (side==0): faction=faction_ships.get_enemy_of("confed") else: faction=faction_ships.get_friend_of("confed") launched = launch.launch_wave_around_unit ("Shadow",faction,faction_ships.getRandomFighter(faction),ai,vsrandom.randrange(1,10),100.0,2000.0,VS.getPlayer(),'') if (vsrandom.randrange(0,10)==0): launch.launch_wave_around_unit ("ShadowCap",faction,faction_ships.getRandomCapitol(faction),ai,1,2000.0,4000.0,VS.getPlayer(),'') More... | |
def | initbriefing |
def | loopbriefing |
def | endbriefing |
Variables | |
waittime | |
lasttime | |
def total_jump.endbriefing | ( | self) |
Definition at line 73 of file total_jump.py.
def total_jump.Execute | ( | self) |
side = vsrandom.randrange(0,2) faction="confed" ai = vsrandom.randrange(0,2) if (ai==0): ai = "printhello.py" else: ai = "default" if (side==0): faction=faction_ships.get_enemy_of("confed") else: faction=faction_ships.get_friend_of("confed") launched = launch.launch_wave_around_unit ("Shadow",faction,faction_ships.getRandomFighter(faction),ai,vsrandom.randrange(1,10),100.0,2000.0,VS.getPlayer(),'') if (vsrandom.randrange(0,10)==0): launch.launch_wave_around_unit ("ShadowCap",faction,faction_ships.getRandomCapitol(faction),ai,1,2000.0,4000.0,VS.getPlayer(),'')
Definition at line 56 of file total_jump.py.
def total_jump.initbriefing | ( | self) |
Definition at line 68 of file total_jump.py.
def total_jump.loopbriefing | ( | self) |
Definition at line 70 of file total_jump.py.
lasttime |
Definition at line 67 of file total_jump.py.
waittime |
Definition at line 66 of file total_jump.py.