Vegastrike 0.5.1 rc1  1.0
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warpto.h
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1 class Unit;
2 bool DistanceWarrantsWarpTo( Unit *parent, float sigdistance, bool following ); //following == not worried about toodamnclose
3 bool DistanceWarrantsTravelTo( Unit *parent, float sigdistance, bool following );
4 bool TargetWorthPursuing( Unit *parent, Unit *target );
5 void WarpToP( Unit *parent, Unit *target, bool following );
6 void WarpToP( Unit *parent, const QVector &target, float radius, bool following );
7