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viewarea.h
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// -*- mode: c++; c-basic-offset: 4; indent-tabs-mode: nil -*-
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#ifndef VEGASTRIKE_GFX_RADAR_VIEWAREA_H
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#define VEGASTRIKE_GFX_RADAR_VIEWAREA_H
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#include "
gfx/vec.h
"
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#include "
gfx/sprite.h
"
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struct
GFXColor
;
// Edit from class to struct as defined in gfxlib_struct.
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namespace
Radar
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{
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struct
ViewArea
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{
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ViewArea
();
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void
SetSprite
(
VSSprite
*);
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Vector
Scale
(
const
Vector
&)
const
;
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GFXColor
GetColor
()
const
;
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bool
IsActive
()
const
;
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VSSprite
*
sprite
;
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Vector
position
;
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Vector
size
;
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};
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}
// namespace Radar
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#endif
src
gfx
radar
viewarea.h
Generated on Fri May 29 2015 23:07:28 for Vegastrike 0.5.1 rc1 by
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