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unit_util_server.cpp
Go to the documentation of this file.
1
#include <string>
2
#include "
unit_generic.h
"
3
#include "
configxml.h
"
4
#include "
unit_util.h
"
5
#include "
vs_globals.h
"
6
using
std::string;
7
8
namespace
UnitUtil
9
{
10
void
switchFg
(
Unit
*my_unit,
string
arg )
11
{
12
if
(!my_unit)
return
;
13
string
type = my_unit->
name
;
14
int
nr_waves_left = 0;
15
int
nr_ships = 1;
16
string
order(
"default"
);
17
Flightgroup
*fg = my_unit->
getFlightgroup
();
18
if
(fg) {
19
type = fg->
type
;
20
nr_waves_left = fg->
nr_waves_left
;
21
nr_ships = 1;
22
fg->
Decrement
( my_unit );
23
order = fg->
ainame
;
24
}
25
fg =
Flightgroup::newFlightgroup
( arg, type,
FactionUtil::GetFaction
(
26
my_unit->
faction
), order, nr_ships, nr_waves_left,
""
,
""
,
mission
);
27
my_unit->
SetFg
( fg, fg->
nr_ships_left
-1 );
28
}
29
int
communicateTo
(
Unit
*my_unit,
Unit
*other_unit,
float
mood )
30
{
31
return
0;
32
}
33
bool
commAnimation
(
Unit
*my_unit,
string
anim )
34
{
35
return
false
;
36
}
37
}
38
src
cmd
unit_util_server.cpp
Generated on Fri May 29 2015 23:07:19 for Vegastrike 0.5.1 rc1 by
1.8.4