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sdds.h
Go to the documentation of this file.
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#ifndef _SDDS_H_
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#define _SDDS_H_
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#include "
gfxlib_struct.h
"
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/*
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* input is the compressed dxt file, already read in by vsimage.
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* output is an empty pointer created in the calling function.
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* format is the bit format of the compressed texture (rgba)
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* height and width are self explanatory
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*
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* when function returns, output will contain the uncompressed first mipmap of the dxt image.
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* the calling function will have to replace the input pointer with the output pointer and set
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* the texture format to rgba.
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*/
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void
ddsDecompress
(
unsigned
char
* &input,
unsigned
char
* &output,
TEXTUREFORMAT
format,
int
height
,
int
width
);
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#endif
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src
gldrv
sdds.h
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