Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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#include "networking/lowlevel/vsnet_debug.h"
#include "cmd/unit_generic.h"
#include "vs_globals.h"
#include "vsfilesystem.h"
#include "networking/netclient.h"
#include "savegame.h"
#include "main_loop.h"
#include "networking/lowlevel/netbuffer.h"
#include "networking/lowlevel/packet.h"
#include "lin_time.h"
#include "networking/lowlevel/vsnet_notify.h"
#include "networking/lowlevel/vsnet_sockethttp.h"
#include "networking/lowlevel/vsnet_dloadmgr.h"
#include "networking/lowlevel/netui.h"
#include "networking/client.h"
#include "networking/fileutil.h"
#include "vs_random.h"
Go to the source code of this file.
Variables | |
std::string | global_username |
std::string | global_password |
std::string global_password |
Definition at line 19 of file netclient_login.cpp.
Referenced by NetClient::authenticate(), bootstrap_main_loop(), and ParseCommandLine().
std::string global_username |
Definition at line 18 of file netclient_login.cpp.
Referenced by NetClient::authenticate(), bootstrap_main_loop(), createObjects(), and ParseCommandLine().