enum | Names {
UNKNOWN,
UNIT,
SUBUNIT,
MESHFILE,
SHIELDMESH,
RAPIDMESH,
MOUNT,
MESHLIGHT,
DOCK,
XFILE,
X,
Y,
Z,
RI,
RJ,
RK,
QI,
QJ,
QK,
RED,
GREEN,
BLUE,
ALPHA,
ACTIVATIONSPEED,
MOUNTSIZE,
WEAPON,
DEFENSE,
ARMOR,
WARPDRIVERATING,
FORWARD,
RETRO,
FRONT,
BACK,
LEFT,
RIGHT,
FRONTRIGHTTOP,
BACKRIGHTTOP,
FRONTLEFTTOP,
BACKLEFTTOP,
FRONTRIGHTBOTTOM,
BACKRIGHTBOTTOM,
FRONTLEFTBOTTOM,
BACKLEFTBOTTOM,
TOP,
BOTTOM,
SHIELDS,
RECHARGE,
LEAK,
HULL,
STRENGTH,
STATS,
MASS,
MOMENTOFINERTIA,
FUEL,
THRUST,
MANEUVER,
YAW,
ROLL,
PITCH,
ENGINE,
COMPUTER,
AACCEL,
ENERGY,
REACTOR,
LIMIT,
RESTRICTED,
MAX,
MIN,
MAXSPEED,
AFTERBURNER,
SHIELDTIGHT,
ITTS,
AMMO,
HUDIMAGE,
SOUND,
MINTARGETSIZE,
MAXCONE,
LOCKCONE,
RANGE,
ISCOLOR,
RADAR,
CLOAK,
CLOAKRATE,
CLOAKMIN,
CLOAKENERGY,
CLOAKGLASS,
CLOAKWAV,
CLOAKMP3,
ENGINEWAV,
ENGINEMP3,
HULLWAV,
HULLMP3,
ARMORWAV,
ARMORMP3,
SHIELDWAV,
SHIELDMP3,
EXPLODEWAV,
EXPLODEMP3,
EXPLOSIONANI,
COCKPIT,
JUMP,
DELAY,
JUMPENERGY,
JUMPWAV,
NETCOM,
NETCOMM_MINFREQ,
NETCOMM_MAXFREQ,
NETCOMM_SECURED,
NETCOMM_VIDEO,
NETCOMM_CRYPTO,
DOCKINTERNAL,
WORMHOLE,
RAPID,
AFTERBURNENERGY,
MISSING,
UNITSCALE,
PRICE,
VOLUME,
QUANTITY,
CARGO,
HOLD,
CATEGORY,
IMPORT,
PRICESTDDEV,
QUANTITYSTDDEV,
DAMAGE,
COCKPITDAMAGE,
REPAIRDROID,
ECM,
DESCRIPTION,
UPGRADE,
MOUNTOFFSET,
SUBUNITOFFSET,
SLIDE_START,
SLIDE_END,
TRACKINGCONE,
MISSIONCARGO,
MAXIMUM,
LIGHTTYPE,
COMBATROLE,
RECURSESUBUNITCOLLISION,
WARPENERGY,
FACECAMERA,
XYSCALE,
INSYSENERGY,
ZSCALE,
NUMANIMATIONSTAGES,
STARTFRAME,
TEXTURESTARTTIME
} |