Vegastrike 0.5.1 rc1  1.0
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guitexture.h
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1 /*
2  * Vega Strike
3  * Copyright (C) 2003 Mike Byron
4  *
5  * http://vegastrike.sourceforge.net/
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20  */
21 
22 #ifndef __GUITEXTURE_H__
23 #define __GUITEXTURE_H__
24 #include <string>
25 #include "guidefs.h"
26 
27 #include "vegastrike.h" //For OpenGL/gl.h -> GLuint.
28 
29 //The GuiTexture class encapsulates an OpenGL 2D texture.
30 //There is a cache so that a texture is only read and bound once.
32 {
33 public:
34 //Read a texture from a file and bind it.
35  bool read( const std::string &fileName );
36 
37 //Draw this texture, stretching to fit the rect.
38  void draw( const Rect &rect ) const;
39 
40 //CONSTRUCTION
41  GuiTexture( void );
42  ~GuiTexture( void );
43 
44 protected:
45 //INTERNAL IMPLEMENTATION
46 
47 protected:
48 //VARIABLES
50 /*
51  * GLuint m_glName; // Unique ID for this texture used in OpenGL.
52  * std::string m_fileName; // Name of the file this came from.
53  * int m_width, m_height; // Original size of image.
54  */
55 };
56 
57 #endif //__GUITEXTURE_H__
58