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force_feedback_server.cpp
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* Force Feedback support by Alexander Rawass <alexannika@users.sourceforge.net>
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*/
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#include "
force_feedback.h
"
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#include "
vegastrike.h
"
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#include "
vsfilesystem.h
"
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#include "
vs_globals.h
"
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#define FF_DOIT 1
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ForceFeedback::ForceFeedback
() {}
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ForceFeedback::~ForceFeedback
() {}
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bool
ForceFeedback::haveFF
()
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{
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return
false
;
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}
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void
ForceFeedback::updateForce
(
float
angle,
float
strength ) {}
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void
ForceFeedback::updateSpeedEffect
(
float
strength ) {}
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void
ForceFeedback::playHit
(
float
angle,
float
strength ) {}
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void
ForceFeedback::playAfterburner
(
bool
activate ) {}
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void
ForceFeedback::playLaser
() {}
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void
ForceFeedback::playDurationEffect
(
unsigned
int
eff_nr,
bool
activate ) {}
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void
ForceFeedback::playShortEffect
(
unsigned
int
eff_nr ) {}
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#if HAVE_FORCE_FEEDBACK
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void
ForceFeedback::playEffect(
unsigned
int
eff_nr ) {}
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void
ForceFeedback::stopEffect(
unsigned
int
eff_nr ) {}
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void
ForceFeedback::init() {}
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#endif
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src
force_feedback_server.cpp
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