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faction_util_server.cpp
Go to the documentation of this file.
1
#include "
cmd/unit_generic.h
"
2
#include "
faction_generic.h
"
3
using namespace
FactionUtil;
4
Faction::~Faction
()
5
{
6
delete
[] factionname;
7
if
(contraband.get())
8
contraband->Kill();
9
}
10
11
std::vector< Animation* >*
FactionUtil::GetRandCommAnimation
(
int
faction
,
Unit
*,
unsigned
char
&sex )
12
{
13
return
NULL;
14
}
15
16
std::vector< Animation* >*
FactionUtil::GetAnimation
(
int
faction
,
int
n,
unsigned
char
&sex )
17
{
18
return
NULL;
19
}
20
21
Animation
*
FactionUtil::createAnimation
(
const
char
*anim )
22
{
23
return
NULL;
24
}
25
Texture
*
FactionUtil::createTexture
(
const
char
*tex,
const
char
*tmp,
bool
force )
26
{
27
return
NULL;
28
}
29
Texture
*
FactionUtil::createTexture
(
const
char
*tex,
bool
force )
30
{
31
return
NULL;
32
}
33
void
FactionUtil::LoadFactionPlaylists
() {}
34
35
Texture
*
FactionUtil::getForceLogo
(
int
faction
)
36
{
37
return
NULL;
38
}
39
Texture
*
FactionUtil::getSquadLogo
(
int
faction
)
40
{
41
return
NULL;
42
}
43
int
FactionUtil::GetNumAnimation
(
int
faction
)
44
{
45
return
0;
46
}
47
src
faction_util_server.cpp
Generated on Fri May 29 2015 23:07:20 for Vegastrike 0.5.1 rc1 by
1.8.4