Vegastrike 0.5.1 rc1  1.0
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faction_util_server.cpp
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1 #include "cmd/unit_generic.h"
2 #include "faction_generic.h"
3 using namespace FactionUtil;
5 {
6  delete[] factionname;
7  if (contraband.get())
8  contraband->Kill();
9 }
10 
11 std::vector< Animation* >* FactionUtil::GetRandCommAnimation( int faction, Unit*, unsigned char &sex )
12 {
13  return NULL;
14 }
15 
16 std::vector< Animation* >* FactionUtil::GetAnimation( int faction, int n, unsigned char &sex )
17 {
18  return NULL;
19 }
20 
21 Animation* FactionUtil::createAnimation( const char *anim )
22 {
23  return NULL;
24 }
25 Texture* FactionUtil::createTexture( const char *tex, const char *tmp, bool force )
26 {
27  return NULL;
28 }
29 Texture* FactionUtil::createTexture( const char *tex, bool force )
30 {
31  return NULL;
32 }
34 
36 {
37  return NULL;
38 }
40 {
41  return NULL;
42 }
44 {
45  return 0;
46 }
47