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director_server.cpp
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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* xml Mission Scripting written by Alexander Rawass <alexannika@users.sourceforge.net>
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*/
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#include "config.h"
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#ifdef HAVE_PYTHON
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#include <Python.h>
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#endif
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#include "
python/python_class.h
"
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#include <boost/version.hpp>
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#if BOOST_VERSION != 102800
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#include <boost/python/class.hpp>
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#else
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#include <boost/python/detail/extension_class.hpp>
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#endif
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#include <math.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <errno.h>
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#ifndef WIN32
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//this file isn't available on my system (all win32 machines?) i dun even know what it has or if we need it as I can compile without it
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#include <unistd.h>
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#include <pwd.h>
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#endif
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#include "
python/python_class.h
"
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#include "
cmd/unit_generic.h
"
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#include "
mission.h
"
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PYTHON_BEGIN_MODULE
( Base )
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//Nothing here, but keeps those files that do a "import Base" happy.
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PYTHON_END_MODULE
( Base )
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PYTHON_BEGIN_MODULE
(
Briefing
)
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//Nothing here, but keeps those files that do a "import Briefing" happy.
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PYTHON_END_MODULE
(
Briefing
)
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void
InitBase
()
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{
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Python::reseterrors();
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PYTHON_INIT_MODULE
( Base );
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Python::reseterrors();
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}
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void
InitBriefing
()
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{
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Python::reseterrors();
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PYTHON_INIT_MODULE
(
Briefing
);
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Python::reseterrors();
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}
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void
Mission::DirectorLoop
()
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{
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double
oldgametime =
gametime
;
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gametime
+=
SIMULATION_ATOM
;
//elapsed;
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try
{
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if
(
runtime
.
pymissions
)
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runtime
.
pymissions
->
Execute
();
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}
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catch
(...) {
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if
( PyErr_Occurred() ) {
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PyErr_Print();
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PyErr_Clear();
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fflush( stderr );
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fflush( stdout );
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}
throw
;
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}
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}
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void
Mission::BriefingUpdate
() {}
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void
Mission::DirectorBenchmark
() {}
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varInst
* Mission::call_briefing(
missionNode
*node,
int
mode )
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{
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return
NULL;
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}
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src
cmd
script
director_server.cpp
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