Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Orders::AggressiveAI Member List

This is the complete list of members for Orders::AggressiveAI, including all inherited members.

actionstringOrderprotected
AddReplaceLastOrder(bool replace)Orders::FireAt
AdjustRelationTo(Unit *un, float factor)CommunicatingAIvirtual
AfterburnerJumpTurnTowards(Unit *target)Orders::AggressiveAI
aggOrders::FireAtprotected
AGGAI enum valueOrders::AggressiveAI
AggressiveAI(const char *file, Unit *target=NULL)Orders::AggressiveAI
ALLTYPES enum valueOrder
angerCommunicatingAIprotected
appeaseCommunicatingAIprotected
AttachOrder(Unit *targets)Order
AttachOrder(QVector target)Order
AttachSelfOrder(Unit *targets)Order
BARMOR enum valueOrders::AggressiveAI
BARMOR_HEAL_RATE enum valueOrders::AggressiveAI
Barmour_prevOrders::AggressiveAI
Barmour_prev_timeOrders::AggressiveAI
Barmour_rate_oldOrders::AggressiveAI
BSHIELD enum valueOrders::AggressiveAI
BSHIELD_HEAL_RATE enum valueOrders::AggressiveAI
Bshield_prevOrders::AggressiveAI
Bshield_prev_timeOrders::AggressiveAI
Bshield_rate_oldOrders::AggressiveAI
ChangeHeading(QVector vec)Orders::FireAt
ChangeLocalDirection(Vector vec)Orders::FireAt
ChooseTarget()Orders::FireAtinlinevirtual
ChooseTargets(int num, bool force=false)Orders::FireAtprotectedvirtual
ClearMessages()Order
Cloak(bool enable, float seconds)Orders::FireAt
CLOAKING enum valueOrder
Communicate(const class CommunicationMessage &c)Ordervirtual
CommunicatingAI(int ttype, int stype, float mood=0, float anger=-666, float appeasement=666, float moodswingyness=666, float randomnessresponse=666)CommunicatingAI
contraband_searcheeCommunicatingAIprotected
createFullOrderDescription(int level=0)Order
delayOrders::FireAtprotected
Destroy()CommunicatingAIvirtual
Destructor()Orderprotectedvirtual
distanceOrders::FireAtprotected
DISTANCE enum valueOrders::AggressiveAI
doneOrderprotected
Done()Orderinline
EnqueueOrder(Order *ord)Order
EnqueueOrderFirst(Order *ord)Order
eraseOrder(Order *ord)Order
eraseType(unsigned int type)Order
Execute()Orders::AggressiveAIvirtual
ExecuteLastScriptFor(float time)Orders::FireAt
ExecuteLogicItem(const AIEvents::AIEvresult &item)Orders::AggressiveAIprotected
ExecuteNoEnemies()Orders::AggressiveAI
FaceDirection(float distToMatchFacing, bool finish)Orders::FireAt
FaceTarget(bool end)Orders::FireAt
FaceTargetITTS(bool end)Orders::FireAt
FACING enum valueOrders::AggressiveAI
FARMOR enum valueOrders::AggressiveAI
FARMOR_HEAL_RATE enum valueOrders::AggressiveAI
Farmour_prevOrders::AggressiveAI
Farmour_prev_timeOrders::AggressiveAI
Farmour_rate_oldOrders::AggressiveAI
findOrder(Order *ord)Order
findOrderList()Order
FireAt(float aggressivitylevel)Orders::FireAt
FireAt()Orders::FireAt
FireWeapons(bool shouldfire, bool lockmissile)Orders::FireAtprotected
FormUp(QVector pos)Orders::FireAt
FormUpToOwner(QVector pos)Orders::FireAt
FSHIELD enum valueOrders::AggressiveAI
FSHIELD_HEAL_RATE enum valueOrders::AggressiveAI
Fshield_prevOrders::AggressiveAI
Fshield_prev_timeOrders::AggressiveAI
Fshield_rate_oldOrders::AggressiveAI
getActionString()Orderinline
GetMadAt(Unit *which, int howMad)CommunicatingAIprotected
getMood()CommunicatingAIinlinevirtual
getOrderDescription()Orders::AggressiveAIinlinevirtual
getOrderList()Orderinlinevirtual
GetParent()Orders::FireAtinline
CommunicatingAI::GetParent() const Orderinline
GetRandomUnit(float PlayerProbability, float TargetProbability)CommunicatingAI
getSubType()Orderinline
getType()Orderinline
groupOrderprotected
had_targetOrders::FireAtprotected
HULL enum valueOrders::AggressiveAI
HULL_HEAL_RATE enum valueOrders::AggressiveAI
Hull_prevOrders::AggressiveAI
Hull_prev_timeOrders::AggressiveAI
Hull_rate_oldOrders::AggressiveAI
InitiateContrabandSearch(float PlayerProbability, float TargetProbability)CommunicatingAI
interruptcurtimeOrders::AggressiveAIprotected
isJumpablePlanet(Unit *)Orders::FireAtprotected
LARMOR enum valueOrders::AggressiveAI
LARMOR_HEAL_RATE enum valueOrders::AggressiveAI
Larmour_prevOrders::AggressiveAI
Larmour_prev_timeOrders::AggressiveAI
Larmour_rate_oldOrders::AggressiveAI
last_directiveOrders::AggressiveAIprotected
lastchangedtargOrders::FireAtprotected
lastmissiletimeOrders::FireAtprotected
LastPythonScript()Orders::FireAt
logicOrders::AggressiveAIprotected
logiccurtimeOrders::AggressiveAIprotected
LSHIELD enum valueOrders::AggressiveAI
LSHIELD_HEAL_RATE enum valueOrders::AggressiveAI
Lshield_prevOrders::AggressiveAI
Lshield_prev_timeOrders::AggressiveAI
Lshield_rate_oldOrders::AggressiveAI
lurk_on_arrivalOrders::AggressiveAIprotected
MatchAngularVelocity(bool terminate, Vector vec, bool local)Orders::FireAt
MatchLinearVelocity(bool terminate, Vector vec, bool afterburn, bool local)Orders::FireAt
MatchVelocity(bool terminate, Vector vec, Vector angvel, bool afterburn, bool local)Orders::FireAt
messagequeueOrderprotected
METERDISTANCE enum valueOrders::AggressiveAI
missileprobabilityOrders::FireAtprotected
moodCommunicatingAIprotected
moodswingynessCommunicatingAIprotected
MOVEMENT enum valueOrders::AggressiveAI
MoveTo(QVector, bool afterburn)Orders::FireAt
navOrders::AggressiveAIprotected
navDestinationOrders::AggressiveAIprotected
Order()Orderinline
Order(int type, int subtype)Orderinline
ORDERTYPES enum nameOrder
parentOrderprotected
personalityseedOrders::AggressiveAI
Pickle()Orders::FireAtinlinevirtual
PossiblySwitchTarget(bool istargetjumpableplanet)Orders::FireAt
ProcessCommMessage(class CommunicationMessage &c)CommunicatingAIvirtual
ProcessCommunicationMessages(float CommRepsonseTime, bool RemoveMessageProcessed)Ordervirtual
ProcessCurrentFgDirective(Flightgroup *fg)Orders::AggressiveAIprotected
ProcessLogic(AIEvents::ElemAttrMap &logic, bool inter)Orders::AggressiveAIprotected
ProcessLogicItem(const AIEvents::AIEvresult &item)Orders::AggressiveAIprotected
PursueTarget(Unit *, bool leader)Orders::FireAtvirtual
queryAny(unsigned int type)Order
queryType(unsigned int type)Order
RandomInitiateCommunication(float PlayerProbability, float TargetProbability)CommunicatingAI
RANDOMIZ enum valueOrders::AggressiveAI
randomresponseCommunicatingAIprotected
RARMOR enum valueOrders::AggressiveAI
RARMOR_HEAL_RATE enum valueOrders::AggressiveAI
Rarmour_prevOrders::AggressiveAI
Rarmour_prev_timeOrders::AggressiveAI
Rarmour_rate_oldOrders::AggressiveAI
ReCommandWing(Flightgroup *fg)Orders::AggressiveAIprotected
ReInit(float agglevel)Orders::FireAtprotected
ReplaceOrder(Order *ord)Order
RSHIELD enum valueOrders::AggressiveAI
RSHIELD_HEAL_RATE enum valueOrders::AggressiveAI
Rshield_prevOrders::AggressiveAI
Rshield_prev_timeOrders::AggressiveAI
Rshield_rate_oldOrders::AggressiveAI
selectCommunicationMessage(class CommunicationMessage &c, Unit *)CommunicatingAIvirtual
selectCommunicationMessageMood(CommunicationMessage &c, float mood)CommunicatingAIvirtual
setActionString(std::string astring)Orderinline
SetParent(Unit *parent1)Orders::AggressiveAIvirtual
ShouldFire(Unit *targ, bool &missilelock)Orders::FireAtprotected
SignalChosenTarget()Orders::AggressiveAIprotectedvirtual
SLOCATION enum valueOrder
SpeedAndCourseCommunicatingAIprotected
SSELF enum valueOrder
STARGET enum valueOrder
subordersOrderprotected
SUBORDERTYPES enum nameOrder
subtypeOrderprotected
TARGET_FACES_YOU enum valueOrders::AggressiveAI
TARGET_GOING_YOUR_DIRECTION enum valueOrders::AggressiveAI
TARGET_IN_FRONT_OF_YOU enum valueOrders::AggressiveAI
targetlocationOrderprotected
TerminateContrabandSearch(bool foundcontraband)CommunicatingAI
THREAT enum valueOrders::AggressiveAI
typeOrderprotected
types enum nameOrders::AggressiveAI
UNKNOWN enum valueOrders::AggressiveAI
UnPickle(std::string)Orders::FireAtinlinevirtual
UpdateContrabandSearch()CommunicatingAI
WEAPON enum valueOrder
which_cargo_itemCommunicatingAIprotected
XMLScript(std::string script)Orders::FireAt
~CommunicatingAI()CommunicatingAIvirtual
~FireAt()Orders::FireAtvirtual
~Order()Orderprotectedvirtual