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aux_logo.h
Go to the documentation of this file.
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/*
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* Vega Strike
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* Copyright (C) 2001-2002 Daniel Horn
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*
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* http://vegastrike.sourceforge.net/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef LOGO_H_
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#define LOGO_H_
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#include "
matrix.h
"
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#include "
gfxlib.h
"
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#include "
hashtable.h
"
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#include <vector>
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//struct glVertex;
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class
Mesh
;
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class
Texture
;
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class
Vector
;
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class
Logo
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{
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int
numlogos;
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//glVertex **LogoCorner;
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GFXVertexList
*vlist;
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Texture
*Decal;
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static
Hashtable< int, Logo, 257 >
decalHash;
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Logo
() {}
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protected
:
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friend
class
Mesh
;
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int
refcount
;
//number of references to draw_queue
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Logo
*
owner_of_draw_queue
;
//owner of the draw_queue
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vector< DrawContext > *
draw_queue
;
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bool
will_be_drawn
;
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void
ProcessDrawQueue
();
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public
:
Logo
(
int
numberlogos,
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Vector
*
center
,
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Vector
*normal,
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float
*sizes,
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float
*rotations,
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float
offset,
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Texture
*Dec,
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Vector
*Ref );
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Logo
(
const
Logo
&rval )
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{
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*
this
= rval;
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}
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~Logo
();
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void
SetDecal
(
Texture
*decal );
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void
Draw
(
const
Matrix
&m );
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};
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#endif
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src
gfx
aux_logo.h
Generated on Fri May 29 2015 23:07:21 for Vegastrike 0.5.1 rc1 by
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