Vegastrike 0.5.1 rc1  1.0
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asteroid.cpp
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1 #include "cmd/asteroid.h"
2 #include "cmd/asteroid_generic.h"
4 #include "cmd/collection.h"
5 #include "gfx/vec.h"
6 #include "gfx/quaternion.h"
7 #include "gfx/matrix.h"
8 #include "cmd/unit.h"
9 
10 GameAsteroid::GameAsteroid( const char *filename, int faction, Flightgroup *fg, int fg_snumber,
11  float difficulty ) : GameUnit< Asteroid > ( filename, false, faction, string( "" ), fg, fg_snumber )
12 {
13  Asteroid::Init( difficulty );
14 }
15 
17  const Transformation &old_physical_state,
18  const Vector &accel,
19  float difficulty,
20  const Matrix &transmat,
21  const Vector &CumulativeVelocity,
22  bool ResolveLast,
23  UnitCollection *uc )
24 {
26  old_physical_state,
27  accel,
28  difficulty,
29  transmat,
30  CumulativeVelocity,
31  ResolveLast,
32  uc );
33 }
34