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asteroid.cpp
Go to the documentation of this file.
1
#include "
cmd/asteroid.h
"
2
#include "
cmd/asteroid_generic.h
"
3
#include "
cmd/script/flightgroup.h
"
4
#include "
cmd/collection.h
"
5
#include "
gfx/vec.h
"
6
#include "
gfx/quaternion.h
"
7
#include "
gfx/matrix.h
"
8
#include "
cmd/unit.h
"
9
10
GameAsteroid::GameAsteroid
(
const
char
*
filename
,
int
faction
,
Flightgroup
*fg,
int
fg_snumber,
11
float
difficulty ) :
GameUnit
<
Asteroid
> ( filename, false, faction, string(
""
), fg, fg_snumber )
12
{
13
Asteroid::Init
( difficulty );
14
}
15
16
void
GameAsteroid::UpdatePhysics2
(
const
Transformation
&trans,
17
const
Transformation
&old_physical_state,
18
const
Vector
&accel,
19
float
difficulty,
20
const
Matrix
&transmat,
21
const
Vector
&CumulativeVelocity,
22
bool
ResolveLast,
23
UnitCollection
*uc )
24
{
25
GameUnit< Asteroid >::UpdatePhysics2
( trans,
26
old_physical_state,
27
accel,
28
difficulty,
29
transmat,
30
CumulativeVelocity,
31
ResolveLast,
32
uc );
33
}
34
src
cmd
asteroid.cpp
Generated on Fri May 29 2015 23:07:09 for Vegastrike 0.5.1 rc1 by
1.8.4