56 using namespace Opcode;
70 if(!primitives || !nb_prims)
return false;
111 if(!primitives || !nb_prims)
return false;
156 return ((*VP.
Vertex[0])[axis]
176 float SplitValue = 0.0f;
183 SplitValue += (*VP.
Vertex[0])[axis];
184 SplitValue += (*VP.
Vertex[1])[axis];
185 SplitValue += (*VP.
Vertex[2])[axis];
187 return SplitValue /
float(nb_prims*3);
204 if(!primitives || !nb_prims)
return false;
247 float SplitValue = 0.0f;
253 return SplitValue /
float(nb_prims);