Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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Go to the source code of this file.
Macros | |
#define | OPC_TRITRI_EPSILON_TEST |
Use CPU comparisons (comment that line to use standard FPU compares) More... | |
#define | OPC_USE_CALLBACKS |
Use tree-coherence or not [not implemented yet]. More... | |
#define | OPC_NO_NEG_VANILLA_TREE |
Support triangle and vertex strides or not. Using strides might be a bit slower (but probably not much) More... | |
#define | OPC_RAYHIT_CALLBACK |
Use a callback in the ray collider. More... | |
#define | __OPC_SETTINGS_H__ |
#define | OPC_TRITRI_EPSILON_TEST |
#define | OPC_USE_CALLBACKS |
#define | OPC_NO_NEG_VANILLA_TREE |
#define | OPC_RAYHIT_CALLBACK |
#define OPC_NO_NEG_VANILLA_TREE |
#define OPC_NO_NEG_VANILLA_TREE |
#define OPC_RAYHIT_CALLBACK |
#define OPC_RAYHIT_CALLBACK |
#define OPC_TRITRI_EPSILON_TEST |
#define OPC_TRITRI_EPSILON_TEST |
#define OPC_USE_CALLBACKS |
#define OPC_USE_CALLBACKS |