#include <gamemenu.h>
Definition at line 7 of file gamemenu.h.
GameMenu::GameMenu |
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bool |
firsttime) | |
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GameMenu::~GameMenu |
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void |
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virtual |
void GameMenu::createControls |
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protected |
void GameMenu::createNetworkControls |
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GroupControl * |
serverConnGroup, |
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std::vector< unsigned int > * |
keyboard_input_queue |
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) |
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static |
void GameMenu::init |
( |
void |
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virtual |
bool GameMenu::processExitGameButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processJoinGameButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processMainMenuButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processMultiPlayerAcctButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processMultiPlayerButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processMultiPlayerHostButton |
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const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
bool GameMenu::processSinglePlayerButton |
( |
const EventCommandId & |
command, |
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Control * |
control |
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) |
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protected |
void GameMenu::readJoinGameControls |
( |
Window * |
window, |
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string & |
user, |
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string & |
pass |
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) |
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static |
void GameMenu::run |
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void |
) | |
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virtual |
bool GameMenu::m_firstTime |
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protected |
The documentation for this class was generated from the following files: