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opvector3.cpp
Go to the documentation of this file.
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/*
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Copyright (C) 1998,1999,2000 by Jorrit Tyberghein
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Largely rewritten by Ivan Avramovic <ivan@avramovic.com>
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Library General Public
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License as published by the Free Software Foundation; either
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version 2 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Library General Public License for more details.
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You should have received a copy of the GNU Library General Public
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License along with this library; if not, write to the Free
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Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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#include <math.h>
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#include <float.h>
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#include "
cmd/collide2/opcodesysdef.h
"
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#include "
cmd/collide2/opcodeqint.h
"
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#include "
cmd/collide2/opcodeqsqrt.h
"
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#include "
opvector3.h
"
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//---------------------------------------------------------------------------
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float
csVector3::Norm
()
const
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{
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return
qsqrt
(
x
*
x
+
y
*
y
+
z
*
z
);
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}
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void
csVector3::Normalize
()
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{
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float
sqlen =
x
*
x
+
y
*
y
+
z
*
z
;
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if
(sqlen <
SMALL_EPSILON
)
return
;
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float
invlen =
qisqrt
(sqlen);
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*
this
*= invlen;
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}
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//---------------------------------------------------------------------------
src
cmd
collide2
csgeom2
opvector3.cpp
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