Vegastrike 0.5.1 rc1  1.0
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networkcomm_server.cpp
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2 
4 NetworkCommunication::NetworkCommunication( float minfreq, float maxfreq, bool video, bool secured, string method ) {}
6 
9 int NetworkCommunication::InitSession( float freq )
10 {
11  return 0;
12 }
14 {
15  return 0;
16 }
17 
18 //void NetworkCommunication::SendImage( SOCKETALT & socket) {}
22 void NetworkCommunication::SendMessage( SOCKETALT &socket, ObjSerial serial, string message ) {}
23 void NetworkCommunication::RecvSound( const char *sndbuffer, int length, bool encrypted ) {}
24 void NetworkCommunication::RecvMessage( string message, bool encrypted ) {}
25 
27 {
28  return NULL;
29 }
31 {
32  return NULL;
33 }
35 {
36  return 0;
37 }
39 {
40  return 0;
41 }
44 
45 void NetworkCommunication::GenerateKey() {}
46 string NetworkCommunication::EncryptBuffer( const char *buffer, unsigned int length )
47 {
48  return string( "" );
49 }
50 string NetworkCommunication::DecryptBuffer( const char *buffer, unsigned int length )
51 {
52  return string( "" );
53 }
54