Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for gfx_light, including all inherited members.
AddToTable() | gfx_light | |
ambient | GFXLight | |
apply_attenuate(bool attenuated) | GFXLight | |
attenuate | GFXLight | |
attenuated() const | GFXLight | |
CalculateBounds(bool &err) | gfx_light | |
ClobberGLLight(const int target) | gfx_light | |
ContextSwitchClobberLight(const GLenum target, const int original) const | gfx_light | inline |
Create(const GFXLight &, bool global) | gfx_light | |
cutoff | GFXLight | |
diffuse | GFXLight | |
direction | GFXLight | |
disable() | GFXLight | |
Disable() | gfx_light | |
dopickenables() | gfx_light | static |
Enable() | gfx_light | |
enable() | GFXLight | |
enabled() const | gfx_light | inline |
exp | GFXLight | |
FinesseClobberLight(const GLenum target, const int original) | gfx_light | inline |
getPosition() const | GFXLight | inline |
GetProperties(enum LIGHT_TARGET) const | GFXLight | |
getSize() const | GFXLight | inline |
gfx_light() | gfx_light | inline |
GFXLight() | GFXLight | inline |
GFXLight(const bool enabled, const GFXColor &vect, const GFXColor &diffuse=GFXColor(0, 0, 0, 1), const GFXColor &specular=GFXColor(0, 0, 0, 1), const GFXColor &ambient=GFXColor(0, 0, 0, 1), const GFXColor &attenuate=GFXColor(1, 0, 0), const GFXColor &direction=GFXColor(0, 0, 0), float exp=0.0f, float cutoff=180.0f, float size=0.0f) | GFXLight | |
Kill() | gfx_light | |
lightNum() | gfx_light | |
LocalLight() const | gfx_light | inline |
operator=(const GFXLight &tmp) | gfx_light | |
options | GFXLight | |
RemoveFromTable(bool shouldremove=true, const GFXLight &t=GFXLight()) | gfx_light | |
ResetProperties(const enum LIGHT_TARGET, const GFXColor &color) | gfx_light | |
SendGLPosition(const GLenum target) const | gfx_light | |
SetProperties(enum LIGHT_TARGET, const GFXColor &color) | GFXLight | |
setSize(float size_) | GFXLight | inline |
size | GFXLight | |
specular | GFXLight | |
target | GFXLight | |
Target() | gfx_light | inline |
TrashFromGLLights() | gfx_light | |
vect | GFXLight |