Vegastrike 0.5.1 rc1  1.0
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csReversibleTransform Member List

This is the complete list of members for csReversibleTransform, including all inherited members.

csReversibleTransform(const csMatrix3 &o2t, const csMatrix3 &t2o, const csVector3 &pos)csReversibleTransforminlineprotected
csReversibleTransform()csReversibleTransforminline
csReversibleTransform(const Matrix &m)csReversibleTransforminline
csReversibleTransform(const csMatrix3 &o2t, const csVector3 &pos)csReversibleTransforminline
csReversibleTransform(const csTransform &t)csReversibleTransforminline
csReversibleTransform(const csReversibleTransform &t)csReversibleTransforminline
csTransform()csTransforminline
csTransform(const csMatrix3 &other2this, const csVector3 &origin_pos)csTransforminline
GetInverse() const csReversibleTransforminline
GetO2T() const csTransforminline
GetO2TTranslation() const csTransforminline
GetOrigin() const csTransforminline
GetT2O() const csReversibleTransforminline
GetT2OTranslation() const csReversibleTransforminline
LookAt(const csVector3 &v, const csVector3 &up)csReversibleTransform
m_o2tcsTransformprotected
m_t2ocsReversibleTransformprotected
operator*(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransformfriend
operator*(const csTransform &t1, const csReversibleTransform &t2)csReversibleTransformfriend
operator*=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransformfriend
operator/(const csVector3 &v, const csReversibleTransform &t)csReversibleTransformfriend
operator/(const csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransformfriend
operator/=(csVector3 &v, const csReversibleTransform &t)csReversibleTransformfriend
operator/=(csReversibleTransform &t1, const csReversibleTransform &t2)csReversibleTransformfriend
Other2This(const csVector3 &v) const csTransforminline
Other2ThisRelative(const csVector3 &v) const csTransforminline
RotateOther(const csVector3 &v, float angle)csReversibleTransform
RotateOther(const csMatrix3 &m)csReversibleTransforminline
RotateThis(const csVector3 &v, float angle)csReversibleTransform
RotateThis(const csMatrix3 &m)csReversibleTransforminline
SetO2T(const csMatrix3 &m)csReversibleTransforminlinevirtual
SetO2TTranslation(const csVector3 &v)csTransforminlinevirtual
SetOrigin(const csVector3 &v)csTransforminline
SetT2O(const csMatrix3 &m)csReversibleTransforminlinevirtual
This2Other(const csVector3 &v) const csReversibleTransforminline
This2OtherRelative(const csVector3 &v) const csReversibleTransforminline
Translate(const csVector3 &v)csTransforminline
v_o2tcsTransformprotected