Vegastrike 0.5.1 rc1  1.0
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csBox3 Member List

This is the complete list of members for csBox3, including all inherited members.

AddBoundingVertex(float x, float y, float z)csBox3inline
AddBoundingVertex(const csVector3 &v)csBox3inline
AddBoundingVertexSmart(float x, float y, float z)csBox3inline
AddBoundingVertexSmart(const csVector3 &v)csBox3inline
Adjacent(const csBox3 &other) const csBox3
AdjacentX(const csBox3 &other) const csBox3
AdjacentY(const csBox3 &other) const csBox3
AdjacentZ(const csBox3 &other) const csBox3
Between(const csBox3 &box1, const csBox3 &box2) const csBox3
bFace typedefcsBox3protected
Contains(const csBox3 &box) const csBox3inline
csBox3()csBox3inline
csBox3(const csVector3 &v)csBox3inline
csBox3(const csVector3 &v1, const csVector3 &v2)csBox3inline
csBox3(float x1, float y1, float z1, float x2, float y2, float z2)csBox3inline
edgescsBox3protectedstatic
Empty() const csBox3inline
facescsBox3protectedstatic
GetCenter() const csBox3inline
GetConvexOutline(const csVector3 &pos, csVector3 *array, int &num_array, bool bVisible=false) const csBox3
GetCorner(int corner) const csBox3
GetEdgeInfo(int edge, int &v1, int &v2, int &fleft, int &fright) const csBox3inline
GetFaceEdges(int face) const csBox3inline
GetVisibleSides(const csVector3 &pos, int *visible_sides) const csBox3
In(float x, float y, float z) const csBox3inline
In(const csVector3 &v) const csBox3inline
ManhattanDistance(const csBox3 &other, csVector3 &dist) const csBox3
Max(int idx) const csBox3inline
Max() const csBox3inline
maxboxcsBox3protected
MaxX() const csBox3inline
MaxY() const csBox3inline
MaxZ() const csBox3inline
Min(int idx) const csBox3inline
Min() const csBox3inline
minboxcsBox3protected
MinX() const csBox3inline
MinY() const csBox3inline
MinZ() const csBox3inline
operator!=(const csBox3 &box1, const csBox3 &box2)csBox3friend
operator*(const csBox3 &box1, const csBox3 &box2)csBox3friend
operator*=(const csBox3 &box)csBox3
operator+(const csBox3 &box1, const csBox3 &box2)csBox3friend
operator+(const csBox3 &box, const csVector3 &point)csBox3friend
operator+=(const csBox3 &box)csBox3
operator+=(const csVector3 &point)csBox3
operator<(const csBox3 &box1, const csBox3 &box2)csBox3friend
operator<(const csVector3 &point, const csBox3 &box)csBox3friend
operator==(const csBox3 &box1, const csBox3 &box2)csBox3friend
operator>(const csBox3 &box1, const csBox3 &box2)csBox3friend
OtherSide(int side)csBox3inlinestatic
Overlap(const csBox3 &box) const csBox3inline
Set(const csVector3 &bmin, const csVector3 &bmax)csBox3inline
Set(float x1, float y1, float z1, float x2, float y2, float z2)csBox3inline
SetCenter(const csVector3 &c)csBox3
SetSize(const csVector3 &s)csBox3
SquaredOriginDist() const csBox3
SquaredOriginMaxDist() const csBox3
StartBoundingBox()csBox3inline
StartBoundingBox(const csVector3 &v)csBox3inline