Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for csBox3, including all inherited members.
AddBoundingVertex(float x, float y, float z) | csBox3 | inline |
AddBoundingVertex(const csVector3 &v) | csBox3 | inline |
AddBoundingVertexSmart(float x, float y, float z) | csBox3 | inline |
AddBoundingVertexSmart(const csVector3 &v) | csBox3 | inline |
Adjacent(const csBox3 &other) const | csBox3 | |
AdjacentX(const csBox3 &other) const | csBox3 | |
AdjacentY(const csBox3 &other) const | csBox3 | |
AdjacentZ(const csBox3 &other) const | csBox3 | |
Between(const csBox3 &box1, const csBox3 &box2) const | csBox3 | |
bFace typedef | csBox3 | protected |
Contains(const csBox3 &box) const | csBox3 | inline |
csBox3() | csBox3 | inline |
csBox3(const csVector3 &v) | csBox3 | inline |
csBox3(const csVector3 &v1, const csVector3 &v2) | csBox3 | inline |
csBox3(float x1, float y1, float z1, float x2, float y2, float z2) | csBox3 | inline |
edges | csBox3 | protectedstatic |
Empty() const | csBox3 | inline |
faces | csBox3 | protectedstatic |
GetCenter() const | csBox3 | inline |
GetConvexOutline(const csVector3 &pos, csVector3 *array, int &num_array, bool bVisible=false) const | csBox3 | |
GetCorner(int corner) const | csBox3 | |
GetEdgeInfo(int edge, int &v1, int &v2, int &fleft, int &fright) const | csBox3 | inline |
GetFaceEdges(int face) const | csBox3 | inline |
GetVisibleSides(const csVector3 &pos, int *visible_sides) const | csBox3 | |
In(float x, float y, float z) const | csBox3 | inline |
In(const csVector3 &v) const | csBox3 | inline |
ManhattanDistance(const csBox3 &other, csVector3 &dist) const | csBox3 | |
Max(int idx) const | csBox3 | inline |
Max() const | csBox3 | inline |
maxbox | csBox3 | protected |
MaxX() const | csBox3 | inline |
MaxY() const | csBox3 | inline |
MaxZ() const | csBox3 | inline |
Min(int idx) const | csBox3 | inline |
Min() const | csBox3 | inline |
minbox | csBox3 | protected |
MinX() const | csBox3 | inline |
MinY() const | csBox3 | inline |
MinZ() const | csBox3 | inline |
operator!=(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
operator*(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
operator*=(const csBox3 &box) | csBox3 | |
operator+(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
operator+(const csBox3 &box, const csVector3 &point) | csBox3 | friend |
operator+=(const csBox3 &box) | csBox3 | |
operator+=(const csVector3 &point) | csBox3 | |
operator<(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
operator<(const csVector3 &point, const csBox3 &box) | csBox3 | friend |
operator==(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
operator>(const csBox3 &box1, const csBox3 &box2) | csBox3 | friend |
OtherSide(int side) | csBox3 | inlinestatic |
Overlap(const csBox3 &box) const | csBox3 | inline |
Set(const csVector3 &bmin, const csVector3 &bmax) | csBox3 | inline |
Set(float x1, float y1, float z1, float x2, float y2, float z2) | csBox3 | inline |
SetCenter(const csVector3 &c) | csBox3 | |
SetSize(const csVector3 &s) | csBox3 | |
SquaredOriginDist() const | csBox3 | |
SquaredOriginMaxDist() const | csBox3 | |
StartBoundingBox() | csBox3 | inline |
StartBoundingBox(const csVector3 &v) | csBox3 | inline |