Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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Window Member List

This is the complete list of members for Window, including all inherited members.

addControl(Control *c)Windowvirtual
close(void)Windowvirtual
color(void)Windowinlinevirtual
controller(void)Windowinlinevirtual
deleteControl(Control *c)Windowvirtual
deleteOnClose(void)Windowinlinevirtual
draw(void)Windowvirtual
drawBackground(void)Windowprotected
EventResponder(void)EventResponder
findControlById(const std::string &id)Windowvirtual
m_colorWindowprotected
m_commandTargetEventResponderprotected
m_controllerWindowprotected
m_controlsWindowprotected
m_deleteOnCloseWindowprotected
m_modalEventResponderprotected
m_outlineColorWindowprotected
m_outlineWidthWindowprotected
m_rectWindowprotected
m_textureWindowprotected
open(void)Windowvirtual
outlineColor(void)Windowinlinevirtual
outlineWidth(void)Windowinlinevirtual
processCommand(const EventCommandId &command, Control *control)Windowvirtual
processKeyDown(const InputEvent &event)EventRespondervirtual
processKeyUp(const InputEvent &event)EventRespondervirtual
processMouseDown(const InputEvent &event)Windowvirtual
processMouseDrag(const InputEvent &event)Windowvirtual
processMouseMove(const InputEvent &event)Windowvirtual
processMouseUp(const InputEvent &event)Windowvirtual
processUnfocus(const InputEvent &event)EventRespondervirtual
readFromXml(const std::string &fileName)Windowvirtual
removeControlFromWindow(Control *c)Windowvirtual
sendCommand(const EventCommandId &command, Control *control)EventRespondervirtual
setColor(const GFXColor &c)Windowinlinevirtual
setCommandTarget(EventResponder *responder)EventRespondervirtual
setController(WindowController *controller)Windowinlinevirtual
setDeleteOnClose(bool del)Windowinlinevirtual
setFullScreen(void)Window
setModal(bool modal)EventRespondervirtual
setOutlineColor(const GFXColor &c)Windowinlinevirtual
setOutlineWidth(float width)Windowinlinevirtual
setRect(const Rect &r)Windowvirtual
setSizeAndCenter(const Size &size)Window
setTexture(const std::string &textureName)Windowinlinevirtual
texture(void)Windowinlinevirtual
Window()Window
~EventResponder(void)EventRespondervirtual
~Window()Windowvirtual