Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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VDU Member List

This is the complete list of members for VDU, including all inherited members.

CheckCommAnimation(Unit *un) const VDU
ClearTimeSource()VSSprite
COMM enum valueVDU
DAMAGE enum valueVDU
Done() const VSSprite
Draw(GameCockpit *parentcp, Unit *parent, const GFXColor &c)VDU
VSSprite::Draw()VSSprite
DrawHere(Vector &ll, Vector &lr, Vector &ur, Vector &ul)VSSprite
GetCommunicating()VDU
getMode() const VDUinline
GetPosition(float &x1, float &y1)VSSprite
GetRotation(float &rot)VSSprite
GetSize(float &x1, float &y1)VSSprite
GetST(float &s, float &t)VSSprite
getTexture()VSSpriteinline
getTexture() const VSSpriteinline
GetTimeSource() const VSSprite
LoadSuccess() const VSSprite
MANIFEST enum valueVDU
MSG enum valueVDU
NAV enum valueVDU
NETWORK enum valueVDU
OBJECTIVES enum valueVDU
ReadTexture(VSFileSystem::VSFile *f)VSSprite
ReceivedTargetData()VDUinline
Reset()VSSprite
Rotate(const float &rad)VSSpriteinline
SCANNING enum valueVDU
Scroll(int howmuch)VDU
scrolloffsetVDU
SetCommAnimation(Animation *ani, Unit *unit, bool force)VDU
SetPosition(const float &x1, const float &y1)VSSprite
SetRotation(const float &rot)VSSprite
SetSize(float s1, float s2)VSSprite
SetST(const float s, const float t)VSSprite
SetTime(double newtime)VSSprite
SetTimeSource(SharedPtr< Audio::Source > source)VSSprite
SetViewingStyle(VIEWSTYLE vm)VDU
SHIELD enum valueVDU
staticable() const VDU
SwitchMode(Unit *parent)VDU
TARGET enum valueVDU
TARGETMANIFEST enum valueVDU
VDU(const char *file, TextPlane *textp, unsigned short modes, short rows, short cols, float *MaxArmor, float *maxhull)VDU
VDU_MODE enum nameVDU
VIEW enum valueVDU
VSSprite(const char *file, enum FILTER texturefilter=BILINEAR, GFXBOOL force=GFXFALSE)VSSprite
VSSprite(Texture *surface, float xcenter, float ycenter, float width, float height, float s=0.f, float t=0.f, bool isAnimation=false)VSSprite
VSSprite(const VSSprite &source)VSSprite
WEAPON enum valueVDU
WEBCAM enum valueVDU
~VSSprite()VSSprite