Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for VDU, including all inherited members.
CheckCommAnimation(Unit *un) const | VDU | |
ClearTimeSource() | VSSprite | |
COMM enum value | VDU | |
DAMAGE enum value | VDU | |
Done() const | VSSprite | |
Draw(GameCockpit *parentcp, Unit *parent, const GFXColor &c) | VDU | |
VSSprite::Draw() | VSSprite | |
DrawHere(Vector &ll, Vector &lr, Vector &ur, Vector &ul) | VSSprite | |
GetCommunicating() | VDU | |
getMode() const | VDU | inline |
GetPosition(float &x1, float &y1) | VSSprite | |
GetRotation(float &rot) | VSSprite | |
GetSize(float &x1, float &y1) | VSSprite | |
GetST(float &s, float &t) | VSSprite | |
getTexture() | VSSprite | inline |
getTexture() const | VSSprite | inline |
GetTimeSource() const | VSSprite | |
LoadSuccess() const | VSSprite | |
MANIFEST enum value | VDU | |
MSG enum value | VDU | |
NAV enum value | VDU | |
NETWORK enum value | VDU | |
OBJECTIVES enum value | VDU | |
ReadTexture(VSFileSystem::VSFile *f) | VSSprite | |
ReceivedTargetData() | VDU | inline |
Reset() | VSSprite | |
Rotate(const float &rad) | VSSprite | inline |
SCANNING enum value | VDU | |
Scroll(int howmuch) | VDU | |
scrolloffset | VDU | |
SetCommAnimation(Animation *ani, Unit *unit, bool force) | VDU | |
SetPosition(const float &x1, const float &y1) | VSSprite | |
SetRotation(const float &rot) | VSSprite | |
SetSize(float s1, float s2) | VSSprite | |
SetST(const float s, const float t) | VSSprite | |
SetTime(double newtime) | VSSprite | |
SetTimeSource(SharedPtr< Audio::Source > source) | VSSprite | |
SetViewingStyle(VIEWSTYLE vm) | VDU | |
SHIELD enum value | VDU | |
staticable() const | VDU | |
SwitchMode(Unit *parent) | VDU | |
TARGET enum value | VDU | |
TARGETMANIFEST enum value | VDU | |
VDU(const char *file, TextPlane *textp, unsigned short modes, short rows, short cols, float *MaxArmor, float *maxhull) | VDU | |
VDU_MODE enum name | VDU | |
VIEW enum value | VDU | |
VSSprite(const char *file, enum FILTER texturefilter=BILINEAR, GFXBOOL force=GFXFALSE) | VSSprite | |
VSSprite(Texture *surface, float xcenter, float ycenter, float width, float height, float s=0.f, float t=0.f, bool isAnimation=false) | VSSprite | |
VSSprite(const VSSprite &source) | VSSprite | |
WEAPON enum value | VDU | |
WEBCAM enum value | VDU | |
~VSSprite() | VSSprite |