Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for UnitWrapper, including all inherited members.
ApplyDamage(Vector pnt, Vector normal, float amt, UnitWrapper dealer, float phasedamage, float r, float g, float b, float a) | UnitWrapper | inline |
bool | UnitWrapper | |
bool | UnitWrapper | |
bool | UnitWrapper | |
computeLockingPercent | UnitWrapper | |
cosAngleFromMountTo(UnitWrapper target) | UnitWrapper | inline |
cosAngleTo(UnitWrapper target) | UnitWrapper | inline |
cosAngleToITTS(UnitWrapper target, float speed, float range) | UnitWrapper | inline |
equal(UnitWrapper oth) | UnitWrapper | inline |
float | UnitWrapper | |
float | UnitWrapper | |
float | UnitWrapper | |
float | UnitWrapper | |
float | UnitWrapper | |
getAverageGunSpeed() | UnitWrapper | inline |
GetCargoIndex | UnitWrapper | |
GetJumpStatus() | UnitWrapper | inline |
GetMountInfo(int index) const | UnitWrapper | |
GetOrientation() | UnitWrapper | inline |
getSubUnits() | UnitWrapper | inline |
GetTarget() | UnitWrapper | inline |
GetUnit() | UnitContainer | inline |
GetVelocityDifficultyMult() | UnitWrapper | inline |
GetVelocityReference() | UnitWrapper | inline |
index | UnitWrapper | |
InsideCollideTree(UnitWrapper smaller) | UnitWrapper | inline |
int | UnitWrapper | |
int | UnitWrapper | |
int | UnitWrapper | |
int | UnitWrapper | |
int | UnitWrapper | |
int | UnitWrapper | |
isNull() | UnitWrapper | inline |
Kill() | UnitWrapper | inline |
Missile | UnitWrapper | |
notequal(UnitWrapper oth) | UnitWrapper | inline |
notNull() | UnitWrapper | inline |
operator Unit *() | UnitWrapper | inline |
operator!=(const Unit *oth) const | UnitContainer | inline |
operator!=(const UnitContainer oth) const | UnitContainer | inline |
operator=(const UnitContainer &a) | UnitContainer | inline |
operator==(const Unit *oth) const | UnitContainer | inline |
operator==(const UnitContainer oth) const | UnitContainer | inline |
orbitee | UnitWrapper | |
primary | UnitWrapper | |
QVector | UnitWrapper | |
QVector | UnitWrapper | |
QVector | UnitWrapper | |
R | UnitWrapper | |
rayCollide(QVector st, QVector en) | UnitWrapper | inline |
S | UnitWrapper | |
secondary | UnitWrapper | |
setNull() | UnitWrapper | inline |
SetTarget(UnitWrapper targ) | UnitWrapper | inline |
SetUnit(Unit *) | UnitContainer | |
SetVelocityReference(UnitWrapper targ) | UnitWrapper | inline |
speed | UnitWrapper | |
unit | UnitContainer | protected |
UnitContainer() | UnitContainer | |
UnitContainer(Unit *) | UnitContainer | |
UnitContainer(const UnitContainer &un) | UnitContainer | inline |
unitToDockWith | UnitWrapper | |
UnitWrapper | UnitWrapper | |
UnitWrapper | UnitWrapper | |
UnitWrapper | UnitWrapper | |
UnitWrapper(UnitContainer cont) | UnitWrapper | inline |
UnitWrapper(Unit *un=0) | UnitWrapper | inline |
Vector | UnitWrapper | |
Vector | UnitWrapper | |
Vector | UnitWrapper | |
Vector | UnitWrapper | |
Vector | UnitWrapper | |
Vforce | UnitWrapper | |
voidEXPORT_UTIL0(RecomputeUnitUpgrades) EXPORT_UTIL1(Cargo | UnitWrapper | |
voidEXPORT_UTIL1(setFactionIndex, int, factionname) voidEXPORT_UTIL1(setFactionName | UnitWrapper | |
voidEXPORT_UTIL1(setName, std::string, name) voidEXPORT_UTIL1(SetHull | UnitWrapper | |
voidEXPORT_UTIL1(addCredits, float, credits) voidEXPORT_UTIL1(switchFg | UnitWrapper | |
voidEXPORT_UTIL1(setECM, int, NewECM) EXPORT_UTIL0(int | UnitWrapper | |
voidEXPORT_UTIL1(setSpeed, float, speed) voidEXPORT_UTIL0(setMissionRelevant) voidEXPORT_UTIL5(orbit | UnitWrapper | |
voidWRAPPED0(SetTurretAI) voidWRAPPED0(DisableTurretAI) voidWRAPPED3(leach | UnitWrapper | |
voidWRAPPED0(Init) voidWRAPPED1(ActivateJumpDrive | UnitWrapper | |
voidWRAPPED0(DeactivateJumpDrive) voidWRAPPED0(Destroy) voidWRAPPED1(Cloak | UnitWrapper | |
voidWRAPPED0(RemoveFromSystem) voidWRAPPED1(TargetTurret | UnitWrapper | |
voidWRAPPED0(UnFire) WRAPPED0(float | UnitWrapper | |
voidWRAPPED1(setFullname, std::string, name) voidWRAPPED3(setTargetFg | UnitWrapper | |
voidWRAPPED1(ReTargetFg, int, which_target) voidWRAPPED1(ToggleWeapon | UnitWrapper | |
voidWRAPPED1(SelectAllWeapon, bool, Missile) voidWRAPPED1(Split | UnitWrapper | |
voidWRAPPED1(SetPosition, QVector, pos) voidWRAPPED1(SetCurPosition | UnitWrapper | |
voidWRAPPED1(SetPosAndCumPos, QVector, pos) voidWRAPPED1(Rotate | UnitWrapper | |
voidWRAPPED1(ApplyForce, Vector, Vforce) voidWRAPPED1(ApplyLocalForce | UnitWrapper | |
voidWRAPPED1(Accelerate, Vector, Vforce) voidWRAPPED2(ApplyTorque | UnitWrapper | |
voidWRAPPED1(VerticalThrust, float, amt) voidWRAPPED1(LongitudinalThrust | UnitWrapper | |
voidWRAPPED1(SetAngularVelocity, Vector, v) voidWRAPPED1(EjectCargo | UnitWrapper | |
voidWRAPPED1(setUnitRole, std::string, role) voidEXPORT_UTIL2(performDockingOperations | UnitWrapper | |
voidWRAPPED2(Threaten, UnitWrapper, targ, float, danger) voidWRAPPED0(ResetThreatLevel) voidWRAPPED2(Fire | UnitWrapper | |
voidWRAPPED2(ApplyBalancedLocalTorque, Vector, Vforce, Vector, Location) voidWRAPPED1(ApplyLocalTorque | UnitWrapper | |
voidWRAPPED2(Thrust, Vector, amt, bool, afterburn) voidWRAPPED1(LateralThrust | UnitWrapper | |
voidWRAPPED2(SetOrientation, QVector, q, QVector, r) voidWRAPPED1(SetVelocity | UnitWrapper | |
voidWRAPPED5(ImportPartList, std::string, category, float, price, float, pricedev, float, quantity, float, quantdev) voidWRAPPED1(setCombatRole | UnitWrapper | |
WRAPPED0(std::string, getCombatRole,"INERT") voidWRAPPED1(setAttackPreference | UnitWrapper | |
WRAPPED1(double, getMinDis, QVector, pnt, 0) voidWRAPPED0(PrimeOrders) voidWRAPPED1(LoadAIScript | UnitWrapper | |
XshieldPercent | UnitWrapper | |
YrechargePercent | UnitWrapper | |
~UnitContainer() | UnitContainer |