Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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UnitWrapper Member List

This is the complete list of members for UnitWrapper, including all inherited members.

ApplyDamage(Vector pnt, Vector normal, float amt, UnitWrapper dealer, float phasedamage, float r, float g, float b, float a)UnitWrapperinline
boolUnitWrapper
boolUnitWrapper
boolUnitWrapper
computeLockingPercentUnitWrapper
cosAngleFromMountTo(UnitWrapper target)UnitWrapperinline
cosAngleTo(UnitWrapper target)UnitWrapperinline
cosAngleToITTS(UnitWrapper target, float speed, float range)UnitWrapperinline
equal(UnitWrapper oth)UnitWrapperinline
floatUnitWrapper
floatUnitWrapper
floatUnitWrapper
floatUnitWrapper
floatUnitWrapper
getAverageGunSpeed()UnitWrapperinline
GetCargoIndexUnitWrapper
GetJumpStatus()UnitWrapperinline
GetMountInfo(int index) const UnitWrapper
GetOrientation()UnitWrapperinline
getSubUnits()UnitWrapperinline
GetTarget()UnitWrapperinline
GetUnit()UnitContainerinline
GetVelocityDifficultyMult()UnitWrapperinline
GetVelocityReference()UnitWrapperinline
indexUnitWrapper
InsideCollideTree(UnitWrapper smaller)UnitWrapperinline
intUnitWrapper
intUnitWrapper
intUnitWrapper
intUnitWrapper
intUnitWrapper
intUnitWrapper
isNull()UnitWrapperinline
Kill()UnitWrapperinline
MissileUnitWrapper
notequal(UnitWrapper oth)UnitWrapperinline
notNull()UnitWrapperinline
operator Unit *()UnitWrapperinline
operator!=(const Unit *oth) const UnitContainerinline
operator!=(const UnitContainer oth) const UnitContainerinline
operator=(const UnitContainer &a)UnitContainerinline
operator==(const Unit *oth) const UnitContainerinline
operator==(const UnitContainer oth) const UnitContainerinline
orbiteeUnitWrapper
primaryUnitWrapper
QVectorUnitWrapper
QVectorUnitWrapper
QVectorUnitWrapper
RUnitWrapper
rayCollide(QVector st, QVector en)UnitWrapperinline
SUnitWrapper
secondaryUnitWrapper
setNull()UnitWrapperinline
SetTarget(UnitWrapper targ)UnitWrapperinline
SetUnit(Unit *)UnitContainer
SetVelocityReference(UnitWrapper targ)UnitWrapperinline
speedUnitWrapper
unitUnitContainerprotected
UnitContainer()UnitContainer
UnitContainer(Unit *)UnitContainer
UnitContainer(const UnitContainer &un)UnitContainerinline
unitToDockWithUnitWrapper
UnitWrapperUnitWrapper
UnitWrapperUnitWrapper
UnitWrapperUnitWrapper
UnitWrapper(UnitContainer cont)UnitWrapperinline
UnitWrapper(Unit *un=0)UnitWrapperinline
VectorUnitWrapper
VectorUnitWrapper
VectorUnitWrapper
VectorUnitWrapper
VectorUnitWrapper
VforceUnitWrapper
voidEXPORT_UTIL0(RecomputeUnitUpgrades) EXPORT_UTIL1(CargoUnitWrapper
voidEXPORT_UTIL1(setFactionIndex, int, factionname) voidEXPORT_UTIL1(setFactionNameUnitWrapper
voidEXPORT_UTIL1(setName, std::string, name) voidEXPORT_UTIL1(SetHullUnitWrapper
voidEXPORT_UTIL1(addCredits, float, credits) voidEXPORT_UTIL1(switchFgUnitWrapper
voidEXPORT_UTIL1(setECM, int, NewECM) EXPORT_UTIL0(intUnitWrapper
voidEXPORT_UTIL1(setSpeed, float, speed) voidEXPORT_UTIL0(setMissionRelevant) voidEXPORT_UTIL5(orbitUnitWrapper
voidWRAPPED0(SetTurretAI) voidWRAPPED0(DisableTurretAI) voidWRAPPED3(leachUnitWrapper
voidWRAPPED0(Init) voidWRAPPED1(ActivateJumpDriveUnitWrapper
voidWRAPPED0(DeactivateJumpDrive) voidWRAPPED0(Destroy) voidWRAPPED1(CloakUnitWrapper
voidWRAPPED0(RemoveFromSystem) voidWRAPPED1(TargetTurretUnitWrapper
voidWRAPPED0(UnFire) WRAPPED0(floatUnitWrapper
voidWRAPPED1(setFullname, std::string, name) voidWRAPPED3(setTargetFgUnitWrapper
voidWRAPPED1(ReTargetFg, int, which_target) voidWRAPPED1(ToggleWeaponUnitWrapper
voidWRAPPED1(SelectAllWeapon, bool, Missile) voidWRAPPED1(SplitUnitWrapper
voidWRAPPED1(SetPosition, QVector, pos) voidWRAPPED1(SetCurPositionUnitWrapper
voidWRAPPED1(SetPosAndCumPos, QVector, pos) voidWRAPPED1(RotateUnitWrapper
voidWRAPPED1(ApplyForce, Vector, Vforce) voidWRAPPED1(ApplyLocalForceUnitWrapper
voidWRAPPED1(Accelerate, Vector, Vforce) voidWRAPPED2(ApplyTorqueUnitWrapper
voidWRAPPED1(VerticalThrust, float, amt) voidWRAPPED1(LongitudinalThrustUnitWrapper
voidWRAPPED1(SetAngularVelocity, Vector, v) voidWRAPPED1(EjectCargoUnitWrapper
voidWRAPPED1(setUnitRole, std::string, role) voidEXPORT_UTIL2(performDockingOperationsUnitWrapper
voidWRAPPED2(Threaten, UnitWrapper, targ, float, danger) voidWRAPPED0(ResetThreatLevel) voidWRAPPED2(FireUnitWrapper
voidWRAPPED2(ApplyBalancedLocalTorque, Vector, Vforce, Vector, Location) voidWRAPPED1(ApplyLocalTorqueUnitWrapper
voidWRAPPED2(Thrust, Vector, amt, bool, afterburn) voidWRAPPED1(LateralThrustUnitWrapper
voidWRAPPED2(SetOrientation, QVector, q, QVector, r) voidWRAPPED1(SetVelocityUnitWrapper
voidWRAPPED5(ImportPartList, std::string, category, float, price, float, pricedev, float, quantity, float, quantdev) voidWRAPPED1(setCombatRoleUnitWrapper
WRAPPED0(std::string, getCombatRole,"INERT") voidWRAPPED1(setAttackPreferenceUnitWrapper
WRAPPED1(double, getMinDis, QVector, pnt, 0) voidWRAPPED0(PrimeOrders) voidWRAPPED1(LoadAIScriptUnitWrapper
XshieldPercentUnitWrapper
YrechargePercentUnitWrapper
~UnitContainer()UnitContainer