Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for UnitFactory, including all inherited members.
_masterPartList | UnitFactory | protectedstatic |
addAsteroidBuffer(NetBuffer &netbuf, const char *filename, int faction, Flightgroup *fg, int fg_snumber, float difficulty, ObjSerial netcreate) | UnitFactory | static |
addAsteroidBuffer(NetBuffer &netbuf, const Asteroid *ast) | UnitFactory | static |
addBuffer(NetBuffer &netbuf, const Unit *un, bool allowSystemTypes, string *netxml=NULL) | UnitFactory | static |
addMissileBuffer(NetBuffer &netbuf, const string &filename, const string &name, const string &fullname, int faction, const string &modifications, const ClientState &curr_state, const float damage, float phasedamage, float time, float radialeffect, float radmult, float detonation_radius, ObjSerial netcreate) | UnitFactory | static |
addMissileBuffer(NetBuffer &netbuf, const Missile *mis) | UnitFactory | static |
addNebulaBuffer(NetBuffer &netbuf, const char *unitfile, bool SubU, int faction, Flightgroup *fg, int fg_snumber, ObjSerial netcreate) | UnitFactory | static |
addNebulaBuffer(NetBuffer &netbuf, const Nebula *neb) | UnitFactory | static |
addPlanetBuffer(NetBuffer &netbuf, QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const char *filename, BLENDFUNC sr, BLENDFUNC ds, const vector< string > &dest, const QVector &orbitcent, Unit *parent, const GFXMaterial &ourmat, const std::vector< GFXLightLocal > &ligh, int faction, string fullname, bool inside_out, ObjSerial netcreate) | UnitFactory | static |
addUnitBuffer(NetBuffer &netbuf, const string &filename, const string &name, const string &fullname, bool SubUnit, int faction, std::string customizedUnit, const ClientState &curr_state, Flightgroup *flightgroup, int fg_subnumber, string *netxml, ObjSerial netcreate) | UnitFactory | static |
addUnitBuffer(NetBuffer &netbuf, const Unit *un, string *netxml=NULL) | UnitFactory | static |
broadcastUnit(Unit *un, unsigned short zone) | UnitFactory | static |
createAsteroid(const char *filename, int faction, Flightgroup *fg=NULL, int fg_snumber=0, float difficulty=.01, ObjSerial netcreate=0) | UnitFactory | static |
createBuilding(ContinuousTerrain *parent, bool vehicle, const char *filename, bool SubUnit, int faction, const std::string &unitModifications=std::string(""), Flightgroup *fg=NULL) | UnitFactory | static |
createBuilding(Terrain *parent, bool vehicle, const char *filename, bool SubUnit, int faction, const std::string &unitModifications=std::string(""), Flightgroup *fg=NULL) | UnitFactory | static |
createContinuousTerrain(const char *file, Vector scale, float position, Matrix &t) | UnitFactory | static |
createEnhancement(const char *filename, int faction, const string &modifications, Flightgroup *flightgrp=NULL, int fg_subnumber=0) | UnitFactory | static |
createMissile(const char *filename, int faction, const string &modifications, const float damage, float phasedamage, float time, float radialeffect, float radmult, float detonation_radius, ObjSerial netcreate=0) | UnitFactory | static |
createNebula(const char *unitfile, bool SubU, int faction, Flightgroup *fg=NULL, int fg_snumber=0, ObjSerial netcreate=0) | UnitFactory | static |
createPlanet() | UnitFactory | static |
createPlanet(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const std::string &filename, const std::string &technique, const std::string &unitname, BLENDFUNC blendsrc, BLENDFUNC blenddst, const vector< string > &dest, const QVector &orbitcent, Unit *parent, const GFXMaterial &ourmat, const std::vector< GFXLightLocal > &ligh, int faction, string fullname, bool inside_out=false, ObjSerial netcreate=0) | UnitFactory | static |
createServerSideUnit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0) | UnitFactory | static |
createTerrain(const char *file, Vector scale, float position, float radius, Matrix &t) | UnitFactory | static |
createUnit() | UnitFactory | static |
createUnit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, string *netxml=NULL, ObjSerial netcreate=0) | UnitFactory | static |
createUnit(std::vector< Mesh * > &meshes, bool Subunit, int faction) | UnitFactory | static |
endBuffer(NetBuffer &netbuf) | UnitFactory | static |
getMasterPartList() | UnitFactory | static |
parseAsteroidBuffer(NetBuffer &netbuf) | UnitFactory | static |
parseMissileBuffer(NetBuffer &netbuf) | UnitFactory | static |
parseNebulaBuffer(NetBuffer &netbuf) | UnitFactory | static |
parsePlanetBuffer(NetBuffer &netbuf) | UnitFactory | static |
parseUnitBuffer(NetBuffer &netbuf) | UnitFactory | static |