Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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StreamTexture Member List

This is the complete list of members for StreamTexture, including all inherited members.

address_modeTexture
Bind(int maxdimension, GFXBOOL detailtexture)Textureprotected
Bind(Texture *other, int maxdimension=65536, GFXBOOL detailtexture=GFXFALSE)Texture
boundTexture
boundModeTexture
boundSizeXTexture
boundSizeYTexture
canMultiPass() const Textureinlinevirtual
checkbad(const string &s)Texture
checkold(const std::string &s, bool shared, std::string &hashname)Texture
Clone()StreamTexturevirtual
constFrameRate() const Textureinlinevirtual
curTime() const Textureinlinevirtual
dataTexture
Exists(std::string s)Texturestatic
Exists(std::string s, std::string a)Texturestatic
FileNotFound(const std::string &)Texture
framesPerSecond() const Textureinlinevirtual
getFilter() const Textureinline
getImageTarget() const Textureinline
getStage() const Textureinline
getTarget() const Textureinline
image_targetTexture
InitTexture()Texture
ismipmappedTexture
Load(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Load(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
LoadSuccess()Textureinlinevirtual
MakeActive(int stage)StreamTexturevirtual
MakeActive()StreamTextureinlinevirtual
Texture::MakeActive(int stage, int pass)Texturevirtual
Map()StreamTexture
maxtcoordTexture
mintcoordTexture
modold(const std::string &s, bool shared, std::string &hashname)Texture
nameTexture
numFrames() const Textureinlinevirtual
numLayers() const Textureinlinevirtual
numPasses() const Textureinlinevirtual
operator<(const Texture &b) const Texture
operator==(const Texture &b) const Texture
originalTexture
Original() const Texturevirtual
Original()Texturevirtual
Prioritize(float)Texturevirtual
refcountTexture
setbad(const string &s)Texture
setold()Texture
setReference(Texture *other)Texture
setTime(double tim)Textureinlinevirtual
SetupPass(int pass, const enum BLENDFUNC src, const enum BLENDFUNC dst)Textureinlinevirtual
SetupPass(int pass, int stage, const enum BLENDFUNC src, const enum BLENDFUNC dst)Textureinlinevirtual
stageTexture
StreamTexture(int width, int height, enum FILTER filtertype, unsigned char *origdata)StreamTexture
texfilenameTexture
Texture(int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE)Texture
Texture(const char *, const char *, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, float alpha=1, int zeroval=0, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(const char *FileName, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
Texture(VSFileSystem::VSFile *f, int stage=0, enum FILTER mipmap=MIPMAP, enum TEXTURE_TARGET target=TEXTURE2D, enum TEXTURE_IMAGE_TARGET imagetarget=TEXTURE_2D, GFXBOOL force=GFXFALSE, int max_dimension_size=65536, GFXBOOL detail_texture=GFXFALSE, GFXBOOL nocache=false, enum ADDRESSMODE address_mode=DEFAULT_ADDRESS_MODE, Texture *main=0)Texture
texture_targetTexture
Transfer(int maxdimension, GFXBOOL detailtexture)Textureprotected
UnBind()Textureprotected
UnMap(bool changed=true)StreamTexture
~StreamTexture()StreamTexture
~Texture()Texturevirtual