Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for Planet, including all inherited members.
Accelerate(const Vector &Vforce) | Unit | |
ActivateGuns(const weapon_info *, bool Missile) | Unit | protected |
ActivateJumpDrive(int destination=0) | Unit | |
activeLights() | Planet | inline |
activeStarSystem | Unit | |
AddAtmosphere(const std::string &texture, float radius, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out) | Planet | inlinevirtual |
AddCargo(const Cargo &carg, bool sort=true) | Unit | |
AddCity(const std::string &texture, float radius, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out=false, bool reverse_normals=true) | Planet | inlinevirtual |
AddDestination(const std::string &) | Unit | |
AddFog(const vector< AtmosphericFogMesh > &meshes, bool optical_illusion) | Planet | inlinevirtual |
addHalo(const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float activation) | Unit | inlinevirtual |
AddRing(const std::string &texture, float iradius, float oradius, const QVector &r, const QVector &s, int slices, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst) | Planet | inlinevirtual |
AddSatellite(Unit *orbiter) | Planet | |
AddSpaceElevator(const std::string &name, const std::string &faction, char direction) | Planet | virtual |
AddVelocity(float difficulty) | Unit | |
AfterburnData() const | Unit | inline |
afterburnenergy | Unit | protected |
afterburntype | Unit | protected |
aistate | Unit | |
AngularVelocity | Unit | |
ApplyBalancedLocalTorque(const Vector &Vforce, const Vector &Location) | Unit | |
ApplyDamage(const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, void *ownerDoNotDereference, float phasedamage=0) | Unit | |
ApplyForce(const Vector &Vforce) | Unit | |
ApplyLocalDamage(const Vector &pnt, const Vector &normal, float amt, Unit *affectedSubUnit, const GFXColor &, float phasedamage=0) | Unit | |
ApplyLocalForce(const Vector &Vforce) | Unit | |
ApplyLocalTorque(const Vector &Vforce, const Vector &Location) | Unit | |
ApplyLocalTorque(const Vector &torque) | Unit | |
ApplyNetDamage(Vector &pnt, Vector &normal, float amt, float ppercentage, float spercentage, GFXColor &color) | Unit | |
applyTechniqueOverrides(const std::map< std::string, std::string > &overrides) | Unit | virtual |
ApplyTorque(const Vector &Vforce, const QVector &Location) | Unit | |
armor | Unit | |
ARMOR_DAMAGED enum value | Unit | |
ArmorDamageSound(const Vector &pnt) | Unit | inlinevirtual |
ArmorData(float armor[8]) const | Unit | |
atmosphere | Planet | protected |
atmospheric | Planet | protected |
attack_preference | Unit | protected |
attackPreference() const | Unit | inline |
attackPreference(unsigned char) | Unit | |
autopilotactive | Unit | |
AutoPilotTo(Unit *un, bool automaticenergyrealloc) | Unit | |
AutoPilotToErrorMessage(Unit *un, bool automaticenergyrealloc, std::string &failuremessage, int recursive_level=2) | Unit | |
BackupState() | Unit | |
beginElement(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const string &filename, const string &technique, const string &unitname, BLENDFUNC blendsrc, BLENDFUNC blenddst, const vector< string > &dest, int level, const GFXMaterial &ourmat, const std::vector< GFXLightLocal > &ligh, bool isunit, int faction, string fullname, bool inside_out) | Planet | |
Unit::beginElement(void *userData, const XML_Char *name, const XML_Char **atts) | Unit | static |
Unit::beginElement(const std::string &name, const XMLSupport::AttributeList &attributes) | Unit | |
BShieldData() const | Unit | |
BuyCargo(const Cargo &carg, float &creds) | Unit | |
BuyCargo(unsigned int i, unsigned int quantity, Unit *buyer, float &creds) | Unit | |
BuyCargo(const std::string &cargo, unsigned int quantity, Unit *buyer, float &creds) | Unit | |
calculate_extent(bool update_collide_queue) | Unit | |
CanAddCargo(const Cargo &carg) const | Unit | |
CanDockWithMe(Unit *dockingunit, bool forcedock=false) | Unit | |
canDowngrade(const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) | Unit | |
canUpgrade(const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) | Unit | |
CARGOFUEL_DAMAGED enum value | Unit | |
cargoSerializer(const struct XMLType &input, void *mythis) | Unit | protectedstatic |
ClampAngVel(const Vector &vel) | Unit | |
ClampThrust(const Vector &thrust, bool afterburn) | Unit | |
ClampTorque(const Vector &torque) | Unit | |
ClampVelocity(const Vector &velocity, const bool afterburn) | Unit | |
ClearMounts() | Unit | |
Cloak(bool cloak) | Unit | virtual |
CLOAK_DAMAGED enum value | Unit | |
cloaking | Unit | |
cloakmin | Unit | |
CloakVisible() const | Unit | inline |
Collide(Unit *target) | Unit | |
CollideAll() | Unit | |
COLLIDELOCATIONTYPES enum name | Unit | |
colTrees | Unit | |
CombatMode() | Unit | |
computeLockingPercent() | Unit | |
computer | Unit | |
COMPUTER_DAMAGED enum value | Unit | |
corner_max | Unit | |
corner_min | Unit | |
cosAngleFromMountTo(Unit *target, float &distance) const | Unit | |
cosAngleTo(Unit *target, float &distance, float speed=0.001, float range=0.001, bool turnmargin=true) const | Unit | |
CourseDeviation(const Vector &OriginalCourse, const Vector &FinalCourse) const | Unit | |
createIterator() | Planet | inline |
csvRow | Unit | protected |
cumulative_transformation | Unit | |
cumulative_transformation_matrix | Unit | |
cumulative_velocity | Unit | |
cur_sim_queue_slot | Unit | |
curr_physical_state | Unit | |
DamageRandSys(float dam, const Vector &vec, float randum=1, float degrees=1) | Unit | |
damages | Unit | |
DAMAGES enum name | Unit | |
DeactivateJumpDrive() | Unit | |
DealDamageToHull(const Vector &pnt, float Damage) | Unit | |
DealDamageToHullReturnArmor(const Vector &pnt, float Damage, float *&targ) | Unit | |
DealDamageToShield(const Vector &pnt, float &Damage) | Unit | protectedvirtual |
DecreaseWarpEnergy(bool insystem, float time=1.0f) | Unit | |
DEFAULTVIS enum value | Unit | protected |
Deselect() | Unit | |
Destroy() | Unit | |
DisableLights() | Planet | inlinevirtual |
DisableTurretAI() | Unit | |
do_subunit_scheduling | Unit | |
Dock(Unit *unitToDockWith) | Unit | |
docked | Unit | |
DOCKED enum value | Unit | |
DOCKED_INSIDE enum value | Unit | |
DockedOrDocking() const | Unit | inline |
DOCKENUM enum name | Unit | |
DOCKING_UNITS enum value | Unit | |
DockingPortLocations() const | Unit | |
DownCoordinateLevel(const Vector &v) const | Unit | |
Downgrade(const Unit *downgradeor, int mountoffset, int subunitoffset, double &percentage, const Unit *downgradelimit, bool gen_downgrade_list=true) | Unit | |
Draw(const Transformation &quat=identity_transformation, const Matrix &m=identity_matrix) | Planet | inlinevirtual |
DrawNow(const Matrix &m=identity_matrix, float lod=1000000000) | Unit | inlinevirtual |
DrawTerrain() | Planet | inlinevirtual |
EjectCargo(unsigned int index) | Unit | |
EnableLights() | Planet | inlinevirtual |
endElement() | Planet | |
Unit::endElement(void *userData, const XML_Char *name) | Unit | static |
Unit::endElement(const std::string &name) | Unit | |
EndRequestClearance(Unit *dockingunit) | Unit | |
energy | Unit | |
EnergyData() const | Unit | |
EnergyRechargeData() const | Unit | inline |
EnqueueAI(Order *newAI) | Unit | |
EnqueueAIFirst(Order *newAI) | Unit | |
EnqueueLastPythonAIScript() | Unit | |
eraseOrderType(unsigned int type) | Unit | |
ExecuteAI() | Unit | |
Explode(bool draw, float timeit) | Unit | virtual |
ExplodingProgress() const | Unit | |
ExplosionRadius() | Unit | protectedvirtual |
faction | Unit | |
filename | Unit | |
FilterDowngradeList(std::vector< class CargoColor > &mylist, bool downgrade=true) | Unit | |
FilterUpgradeList(std::vector< class CargoColor > &mylist) | Unit | |
Fire(unsigned int bitmask, bool beams_target_owner=false) | Unit | |
FireEngines(const Vector &Direction, float FuelSpeed, float FMass) | Unit | |
flightgroup | Unit | protected |
flightgroup_subnumber | Unit | protected |
ForceDock(Unit *utdw, unsigned int whichdockport) | Unit | |
FreeDockingPort(unsigned int whichport) | Unit | |
FShieldData() const | Unit | |
fuel | Unit | protected |
FuelData() const | Unit | |
fullname | Unit | protected |
GetAcceleration() const | Unit | inline |
getAIState() const | Unit | inline |
GetAngularVelocity() const | Unit | inline |
getAtmosphere() | Planet | inlinevirtual |
getAttackPreference() const | Unit | |
getAverageGunSpeed(float &speed, float &grange, float &mrange) const | Unit | |
GetCargo(unsigned int i) | Unit | |
GetCargo(unsigned int i) const | Unit | |
GetCargo(const std::string &s, unsigned int &i) | Unit | |
GetCargo(const std::string &s, unsigned int &i) const | Unit | |
getCargoUnitName() const | Planet | inline |
getCargoVolume(void) const | Unit | |
getCockpit() const | Unit | |
getCollideTree(const Vector &scale=Vector(1, 1, 1), const std::vector< struct mesh_polygon > *=NULL) | Unit | |
getCombatRole() const | Unit | |
GetComputerData() | Unit | |
GetDestinations() const | Unit | |
GetElasticity() | Unit | |
getEmptyCargoVolume(void) const | Unit | |
getEmptyUpgradeVolume(void) const | Unit | |
getFgID() | Unit | |
getFgSubnumber() const | Unit | inline |
getFilename() const | Unit | inline |
getFlightgroup() const | Unit | inline |
getFullAIDescription() | Unit | |
getFullname() const | Unit | inline |
getHiddenCargoVolume(void) const | Unit | |
getHudImage() const | Unit | inlinevirtual |
GetHull() const | Unit | inline |
GetHullPercent() const | Unit | inline |
getHumanReadablePlanetType() const | Planet | |
GetImageInformation() | Unit | |
GetJumpStatus() const | Unit | inline |
GetManifest(unsigned int i, Unit *scanningUnit, const Vector &original_velocity) const | Unit | |
GetMass() const | Unit | inline |
GetMaxAccelerationInDirectionOf(const Vector &ref, bool afterburn) const | Unit | |
getMinDis(const QVector &pnt) | Unit | |
GetMoment() const | Unit | inline |
GetNebula() const | Unit | inline |
GetNetAcceleration() | Unit | |
GetNumMounts() const | Unit | inline |
GetOrientation(Vector &p, Vector &q, Vector &r) const | Unit | |
getRelation(const Unit *other) const | Unit | |
GetSerial() const | Unit | inline |
GetSortedCargoCat(const std::string &category, size_t &catbegin, size_t &catend) | Unit | |
getStarSystem() | Unit | |
getStarSystem() const | Unit | |
getSubUnits() | Unit | |
getTerrain(PlanetaryTransform *&t) | Planet | inlinevirtual |
GetTopPlanet(int level) | Planet | |
getTractorability() const | Unit | |
GetTransformation() const | Unit | inline |
getUnitRole() const | Unit | |
getUpgradeVolume(void) const | Unit | |
GetVelocity() const | Unit | inline |
GetVelocityDifficultyMult(float &) const | Unit | |
GetWarpEnergy() const | Unit | inline |
GetWarpVelocity() const | Unit | |
graphicOptions | Unit | |
gravity | Planet | protected |
gunrange | Unit | |
gunspeed | Unit | |
hasLights() | Planet | inline |
hasPendingClearanceRequests() const | Unit | |
HeatSink | Unit | |
hull | Unit | |
HullDamageSound(const Vector &pnt) | Unit | inlinevirtual |
ImportPartList(const std::string &category, float price, float pricedev, float quantity, float quantdev) | Unit | |
InCorrectStarSystem(StarSystem *) | Unit | |
IncreaseWarpEnergy(bool insystem, float time=1.0f) | Unit | |
inertialmode | Unit | |
Init() | Unit | |
Init(const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | Unit | |
InitPlanet(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const string &filename, const string &technique, const string &unitname, const vector< string > &dest, const QVector &orbitcent, Unit *parent, int faction, string fullname, bool inside_out, unsigned int lights_num) | Planet | protected |
InRange(Unit *target, bool cone=true, bool cap=true) const | Unit | inline |
InRange(Unit *target, double &mm, bool cone, bool cap, bool lock) const | Unit | |
Inside(const QVector &position, const float radius, Vector &normal, float &dist) | Unit | |
inside | Planet | protected |
InsideCollideTree(Unit *smaller, QVector &bigpos, Vector &bigNormal, QVector &smallpos, Vector &smallNormal, bool bigasteroid=false, bool smallasteroid=false) | Unit | |
insiders | Planet | protected |
INVIS enum name | Unit | protected |
INVISCAMERA enum value | Unit | protected |
INVISGLOW enum value | Unit | protected |
invisible | Unit | protected |
INVISUNIT enum value | Unit | protected |
isAtmospheric() | Planet | inline |
IsBase() const | Unit | |
IsCleared(const Unit *dockignunit) const | Unit | |
isDocked(const Unit *dockingUnit) const | Unit | |
isEnemy(const Unit *other) const | Unit | inline |
IsExploding() const | Unit | inline |
isFriend(const Unit *other) const | Unit | inline |
isJumppoint() const | Unit | inline |
isNeutral(const Unit *other) const | Unit | inline |
isPlanet() const | Unit | inline |
isStarShip() const | Unit | inline |
isSubUnit() const | Unit | inline |
isTractorable(enum tractorHow how=tractorBoth) const | Unit | |
isUnit() const | Planet | inlinevirtual |
jump | Unit | |
JUMP_DAMAGED enum value | Unit | |
jumpReactToCollision(Unit *smaller) | Unit | |
Kill(bool erasefromsave=false) | Planet | virtual |
Unit::Kill() | Unit | inline |
Unit::Kill(bool eraseFromSave=true, bool quitting=false) | Unit | |
Killed() | Unit | inline |
Killed() const | Unit | inline |
killed | Unit | |
last_processed_sqs | Unit | |
LateralThrust(float amt) | Unit | |
leach(float XshieldPercent, float YrechargePercent, float ZenergyPercent) | Unit | |
lights | Planet | protected |
LightShields(const Vector &pnt, const Vector &normal, float amt, const GFXColor &color) | Unit | |
Limits() const | Unit | inline |
limits | Unit | |
LIMITS_DAMAGED enum value | Unit | |
LoadAIScript(const std::string &aiscript) | Unit | |
LoadLastPythonAIScript() | Unit | |
LoadRow(class CSVRow &row, std::string unitMod, std::string *netxml=NULL) | Unit | |
LoadXML(const char *filename, const char *unitModifications="", std::string *xmlbuffer=NULL) | Unit | |
LoadXML(VSFileSystem::VSFile &f, const char *unitModifications="", std::string *xmlbuffer=NULL) | Unit | |
LocalCoordinates(Unit *un) const | Unit | inline |
LocalPosition() const | Unit | inline |
location | Unit | |
LockMissile() const | Unit | |
LockTarget(bool myboo) | Unit | |
LongitudinalThrust(float amt) | Unit | |
LShieldData() const | Unit | |
makeMasterPartList() | Unit | static |
Mass | Unit | |
massSerializer(const struct XMLType &input, void *mythis) | Unit | protectedstatic |
maxenergy | Unit | protected |
MaxEnergyData() const | Unit | inline |
maxhull | Unit | protected |
MaxShieldVal() const | Unit | protected |
MaxThrust(const Vector &thrust) | Unit | |
MaxTorque(const Vector &torque) | Unit | |
maxwarpenergy | Unit | protected |
meshdata | Unit | |
missilerange | Unit | |
Momentofinertia | Unit | protected |
MOUNT_DAMAGED enum value | Unit | |
MountPercentOperational(int whichmount) | Unit | |
mounts | Unit | |
mountSerializer(const struct XMLType &input, void *mythis) | Unit | protectedstatic |
name | Unit | |
nebula | Unit | protected |
net_accel | Unit | protected |
NetForce | Unit | |
NetLocalForce | Unit | |
NetLocalTorque | Unit | |
NetTorque | Unit | |
networked | Unit | protected |
NO_DAMAGE enum value | Unit | |
NOT_DOCKED enum value | Unit | |
NUM_COLLIDE_MAPS enum value | Unit | |
numCargo() const | Unit | |
nummesh() const | Unit | inlinevirtual |
old_state | Unit | |
Unit::operator=(const Unit &) | Unit | protected |
owner | Unit | |
PerformDockingOperations() | Unit | |
pilot | Unit | |
pImage | Unit | |
PitchTorque(float amt) | Unit | |
Planet() | Planet | protected |
Planet(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const string &filename, const string &technique, const string &unitname, const vector< string > &dest, const QVector &orbitcent, Unit *parent, int faction, string fullname, bool inside_out=false, unsigned int lights_num=0) | Planet | protected |
Planet(std::vector< Mesh * >m, bool b, int i) | Planet | inlineprotected |
Planet::PlanetIterator class | Planet | friend |
PlanetaryOrbit class | Planet | friend |
pMeshAnimation | Unit | |
Position() const | Unit | inline |
PositionITTS(const QVector &firingposit, Vector firingvelocity, float gunspeed, bool smooth_itts) const | Unit | |
predicted_priority | Unit | |
prev_physical_state | Unit | |
PriceCargo(const std::string &s) | Unit | |
PrimeOrders() | Unit | |
PrimeOrders(Order *newAI) | Unit | |
PrimeOrdersLaunched() | Unit | |
ProcessDeleteQueue() | Unit | static |
ProcessTerrains() | Planet | inlinestatic |
queryFrustum(double frustum[6][4]) const | Unit | inline |
querySphere(const QVector &pnt, float err) const | Unit | |
querySphere(const QVector &start, const QVector &end, float my_unit_radius=0) const | Unit | |
querySphereClickList(const QVector &st, const QVector &dir, float err) const | Unit | |
querySphereClickList(int, int, float err, Camera *activeCam) | Unit | inlinevirtual |
querySphereNoRecurse(const QVector &start, const QVector &end, float my_unit_radius=0) const | Unit | |
radial_size | Unit | |
radius | Planet | protected |
rayCollide(const QVector &st, const QVector &end, Vector &normal, float &distance) | Unit | |
reactToCollision(Unit *smaller, const QVector &biglocation, const Vector &bignormal, const QVector &smalllocation, const Vector &smallnormal, float dist) | Planet | inlinevirtual |
recharge | Unit | protected |
ReduceToTemplate() | Unit | |
Ref() | Unit | inline |
Ref() | Unit | |
RefillWarpEnergy() | Unit | |
RegenShields() | Unit | protected |
RemoveCargo(unsigned int i, int quantity, bool eraseZero=true) | Unit | |
RemoveFromSystem() | Unit | |
Repair() | Unit | |
RepairCost() | Unit | |
RepairUpgrade() | Unit | |
RepairUpgradeCargo(Cargo *item, Unit *baseUnit, float *credits) | Unit | |
RequestClearance(Unit *dockingunit) | Unit | |
RequestPhysics() | Unit | |
ResetThreatLevel() | Unit | inline |
ResolveForces(const Transformation &, const Matrix &) | Unit | virtual |
resolveforces | Unit | |
RestoreGodliness() | Unit | |
ReTargetFg(int which_target=0) | Unit | |
RollTorque(float amt) | Unit | |
Rotate(const Vector &axis) | Unit | |
RShieldData() const | Unit | |
rSize() const | Unit | inline |
satellites | Planet | |
SavedAccel | Unit | protected |
schedule_priority | Unit | |
scheduleAField enum value | Unit | |
scheduleDefault enum value | Unit | |
schedulepriorityenum enum name | Unit | |
scheduleRoid enum value | Unit | |
Select() | Unit | |
SelectAllWeapon(bool Missile) | Unit | |
selected | Unit | |
SellCargo(unsigned int i, int quantity, float &creds, Cargo &carg, Unit *buyer) | Unit | |
SellCargo(const std::string &s, int quantity, float &creds, Cargo &carg, Unit *buyer) | Unit | |
serial | Unit | protected |
SetAfterBurn(float aft) | Unit | |
SetAI(Order *newAI) | Unit | |
SetAllVisible(bool isvis) | Unit | |
SetAngularVelocity(const Vector &) | Unit | |
setAtmosphere(Atmosphere *) | Planet | inlinevirtual |
setAttackPreference(const std::string &s) | Unit | |
setAverageGunSpeed() | Unit | |
SetCollisionParent(Unit *name) | Unit | |
setCombatRole(const std::string &s) | Unit | |
SetCurPosition(const QVector &pos) | Unit | inline |
SetEnergyRecharge(float enrech) | Unit | |
setFaceCamera() | Unit | |
SetFaction(int faction) | Unit | |
SetFg(Flightgroup *fg, int fg_snumber) | Unit | |
SetFuel(float f) | Unit | |
setFullname(std::string name) | Unit | inline |
SetGlowVisible(bool isvis) | Unit | |
SetMaxEnergy(float maxen) | Unit | |
SetNebula(Nebula *) | Unit | |
SetNetworkMode(bool mode=true) | Unit | |
SetOrientation(QVector q, QVector r) | Unit | |
SetOrientation(Quaternion Q) | Unit | |
SetOrientation(QVector p, QVector q, QVector r) | Unit | |
SetOwner(Unit *target) | Unit | |
SetPosAndCumPos(const QVector &pos) | Unit | inline |
SetPosition(const QVector &pos) | Unit | |
SetRecursiveOwner(Unit *target) | Unit | |
SetResolveForces(bool) | Unit | |
SetSerial(ObjSerial) | Unit | |
setTargetFg(std::string primary, std::string secondary=std::string(), std::string tertiary=std::string()) | Unit | |
setTerrain(ContinuousTerrain *, float ratiox, int numwraps, float scaleatmos) | Planet | inlinevirtual |
setTractorability(enum tractorHow how) | Unit | |
SetTurretAI() | Unit | |
setUnitRole(const std::string &s) | Unit | |
SetVelocity(const Vector &) | Unit | |
SetVisible(bool isvis) | Unit | |
shield | Unit | |
SHIELD_DAMAGED enum value | Unit | |
ShieldRechargeData() const | Unit | inline |
shieldSerializer(const struct XMLType &input, void *mythis) | Unit | protectedstatic |
shieldtight | Unit | protected |
ShieldUp(const Vector &) const | Unit | protected |
sim_atom_multiplier | Unit | |
SortCargo() | Unit | protected |
sound | Unit | |
specInterdiction | Unit | |
Split(int level) | Unit | inlinevirtual |
StealMeshes() | Unit | |
SubUnits | Unit | |
subunitSerializer(const struct XMLType &input, void *mythis) | Unit | protectedstatic |
SwitchCombatFlightMode() | Unit | |
Target() | Unit | |
Target(Unit *targ) | Unit | |
target_fgid | Unit | protected |
TargetLocked() const | Unit | inline |
TargetTurret(Unit *targ) | Unit | |
terrain | Planet | protected |
TerrainH | Planet | protected |
terraintrans | Planet | protected |
TerrainUp | Planet | protected |
Threat() | Unit | |
Threaten(Unit *targ, float danger) | Unit | |
Thrust(const Vector &amt, bool afterburn=false) | Unit | virtual |
ToggleWeapon(bool Missile, bool forward=true) | Unit | |
ToLocalCoordinates(const Vector &v) const | Unit | |
ToWorldCoordinates(const Vector &v) const | Unit | |
TrackingGuns(bool &missileLock) | Unit | |
tractorBoth enum value | Unit | |
tractorHow enum name | Unit | |
tractorImmune enum value | Unit | |
tractorIn enum value | Unit | |
tractorPush enum value | Unit | |
TransferUnitToSystem(StarSystem *NewSystem) | Unit | virtual |
TransferUnitToSystem(unsigned int whichJumpQueue, class StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound) | Unit | virtual |
TurretFAW() | Unit | |
turretstatus | Unit | |
ucref | Unit | |
UnDock(Unit *unitToDockWith) | Unit | |
UnFire() | Unit | |
Unit(bool kill) | Unit | inline |
Unit(const Unit &) | Unit | protected |
Unit() | Unit | |
Unit(int dummy) | Unit | |
Unit(std::vector< Mesh * > &meshes, bool Subunit, int faction) | Unit | |
Unit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | Unit | |
UNIT_BOLT enum value | Unit | |
UNIT_ONLY enum value | Unit | |
unit_role | Unit | protected |
UnitFactory class | Planet | friend |
unitRole() const | Unit | inline |
unitRole(unsigned char) | Unit | |
UnRef() | Unit | inline |
UnRef() | Unit | |
UpAndDownGrade(const Unit *up, const Unit *templ, int mountoffset, int subunitoffset, bool touchme, bool downgrade, int additive, bool forcetransaction, double &percentage, const Unit *downgrade_min, bool force_change_on_nothing, bool gen_downgrade_list) | Unit | |
UpCoordinateLevel(const Vector &v) const | Unit | |
UpdateCollideQueue(StarSystem *ss, CollideMap::iterator hint[NUM_COLLIDE_MAPS]) | Unit | |
UpdateHudMatrix(int whichcam) | Unit | inlinevirtual |
UpdatePhysics(const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) | Unit | |
UpdatePhysics2(const Transformation &trans, const Transformation &old_physical_state, const Vector &accel, float difficulty, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL) | Unit | virtual |
UpdateSubunitPhysics(const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) | Unit | virtual |
UpdateSubunitPhysics(Unit *subunit, const Transformation &trans, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc, Unit *superunit) | Unit | virtual |
Upgrade(const Unit *upgrador, int mountoffset, int subunitoffset, int additive, bool force, double &percentage, const Unit *templ=NULL, bool force_change_on_nothing=false, bool gen_downgrade_list=true) | Unit | |
Upgrade(const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) | Unit | virtual |
UpgradeInterface(Unit *base) | Unit | inlinevirtual |
UpgradeMounts(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, const Unit *templ, double &percentage) | Unit | |
UpgradeSubUnits(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage) | Unit | virtual |
UpgradeSubUnitsWithFactory(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage, Unit *(*createupgradesubunit)(std::string s, int faction)) | Unit | |
Velocity | Unit | |
VelocityReference() | Unit | |
VelocityReference(Unit *targ) | Unit | |
VerticalThrust(float amt) | Unit | |
ViewComputerData() const | Unit | inline |
viewSubUnits() const | Unit | |
WarpCapData() const | Unit | |
warpenergy | Unit | protected |
WarpEnergyData() const | Unit | |
WriteUnit(const char *modificationname="") | Unit | |
WriteUnitString() | Unit | |
xml | Unit | |
YawTorque(float amt) | Unit | |
zapped | Unit | |
~Planet() | Planet | virtual |
~Unit() | Unit | virtual |