Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for PhysicsSystem, including all inherited members.
ApplyBalancedLocalTorque(const Vector &Vforce, const Vector &Location, float time) | PhysicsSystem | virtual |
ApplyForce(const Vector &Vforce, float time) | PhysicsSystem | virtual |
ApplyImpulses(float Time) | PhysicsSystem | |
ApplyLocalTorque(const Vector &Vforce, const Vector &Location, float time) | PhysicsSystem | virtual |
ApplyTorque(const Vector &Vforce, const Vector &Location, float time) | PhysicsSystem | virtual |
GetAngularVelocity() const | PhysicsSystem | inline |
GetVelocity() const | PhysicsSystem | inline |
JettisonMass(const Vector &Direction, float speed, float mass) | PhysicsSystem | virtual |
JettisonReactionMass(const Vector &Direction, float speed, float mass) | PhysicsSystem | virtual |
PhysicsSystem(float M, float I, QVector *pos, Vector *p, Vector *q, Vector *r) | PhysicsSystem | |
ResistiveForce(float ResistiveForceCoef) | PhysicsSystem | virtual |
ResistiveLiquidForce(float ResistiveForceCoef) | PhysicsSystem | virtual |
ResistiveLiquidTorque(float ResistiveForceCoef) | PhysicsSystem | virtual |
ResistiveThrust(float strength) | PhysicsSystem | virtual |
ResistiveTorque(float ResistiveForceCoef) | PhysicsSystem | virtual |
ResistiveTorqueThrust(float strength, const Vector &Position) | PhysicsSystem | virtual |
Rotate(const Vector &axis) | PhysicsSystem | virtual |
SetAngularVelocity(Vector w) | PhysicsSystem | inline |
SetVelocity(Vector v) | PhysicsSystem | inline |
Update() | PhysicsSystem | virtual |