Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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PhysicsSystem Member List

This is the complete list of members for PhysicsSystem, including all inherited members.

ApplyBalancedLocalTorque(const Vector &Vforce, const Vector &Location, float time)PhysicsSystemvirtual
ApplyForce(const Vector &Vforce, float time)PhysicsSystemvirtual
ApplyImpulses(float Time)PhysicsSystem
ApplyLocalTorque(const Vector &Vforce, const Vector &Location, float time)PhysicsSystemvirtual
ApplyTorque(const Vector &Vforce, const Vector &Location, float time)PhysicsSystemvirtual
GetAngularVelocity() const PhysicsSysteminline
GetVelocity() const PhysicsSysteminline
JettisonMass(const Vector &Direction, float speed, float mass)PhysicsSystemvirtual
JettisonReactionMass(const Vector &Direction, float speed, float mass)PhysicsSystemvirtual
PhysicsSystem(float M, float I, QVector *pos, Vector *p, Vector *q, Vector *r)PhysicsSystem
ResistiveForce(float ResistiveForceCoef)PhysicsSystemvirtual
ResistiveLiquidForce(float ResistiveForceCoef)PhysicsSystemvirtual
ResistiveLiquidTorque(float ResistiveForceCoef)PhysicsSystemvirtual
ResistiveThrust(float strength)PhysicsSystemvirtual
ResistiveTorque(float ResistiveForceCoef)PhysicsSystemvirtual
ResistiveTorqueThrust(float strength, const Vector &Position)PhysicsSystemvirtual
Rotate(const Vector &axis)PhysicsSystemvirtual
SetAngularVelocity(Vector w)PhysicsSysteminline
SetVelocity(Vector v)PhysicsSysteminline
Update()PhysicsSystemvirtual