Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for Opcode::Point, including all inherited members.
Add(const Point &p) | Opcode::Point | inline |
Add(float _x, float _y, float _z) | Opcode::Point | inline |
Add(const float f[3]) | Opcode::Point | inline |
Add(const Point &p, const Point &q) | Opcode::Point | inline |
ApproxZero() const | Opcode::Point | inline |
Clamp(float min, float max) | Opcode::Point | inline |
ClampLength(float limit_length) | Opcode::Point | inline |
ClosestAxis() const | Opcode::Point | inline |
Cross(const Point &a, const Point &b) | Opcode::Point | inline |
Distance(const Point &b) const | Opcode::Point | inline |
Dot(const Point &p) const | Opcode::Point | inline |
GetHashValue() const | Opcode::Point | inline |
Herp(const Point &p0, const Point &p1, const Point &p2, const Point &p3, float t) | Opcode::Point | inline |
InvTransform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | Opcode::Point | |
IsNotUsed() const | Opcode::Point | |
IsValid() const | Opcode::Point | inline |
IsZero() const | Opcode::Point | inline |
LargestAxis() const | Opcode::Point | inline |
Lerp(const Point &a, const Point &b, float t) | Opcode::Point | inline |
Mac(const Point &a, const Point &b, float scalar) | Opcode::Point | inline |
Mac(const Point &a, float scalar) | Opcode::Point | inline |
Mac(const Matrix3x3 &mat, const Point &a) | Opcode::Point | |
Mac2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | Opcode::Point | inline |
Magnitude() const | Opcode::Point | inline |
Max() const | Opcode::Point | inline |
Max(const Point &p) | Opcode::Point | inline |
Min() const | Opcode::Point | inline |
Min(const Point &p) | Opcode::Point | inline |
Msc(const Point &a, const Point &b, float scalar) | Opcode::Point | inline |
Msc(const Point &a, float scalar) | Opcode::Point | inline |
Msc2(const Point &a, const Point &b, float scalarb, const Point &c, float scalarc) | Opcode::Point | inline |
Mult(float s) | Opcode::Point | inline |
Mult(const Point &a, float scalar) | Opcode::Point | inline |
Mult(const Matrix3x3 &mat, const Point &a) | Opcode::Point | |
Mult2(const Matrix3x3 &mat1, const Point &a1, const Matrix3x3 &mat2, const Point &a2) | Opcode::Point | |
Neg() | Opcode::Point | inline |
Neg(const Point &a) | Opcode::Point | inline |
Normalize() | Opcode::Point | inline |
operator HPoint() const | Opcode::Point | |
operator!=(const Point &p) const | Opcode::Point | inline |
operator*(const Point &p) const | Opcode::Point | inline |
operator*(float s) const | Opcode::Point | inline |
operator*(float s, const Point &p) | Opcode::Point | friend |
operator*(const Matrix3x3 &mat) const | Opcode::Point | inline |
operator*(const Matrix4x4 &mat) const | Opcode::Point | inline |
operator*=(const Point &p) | Opcode::Point | inline |
operator*=(float s) | Opcode::Point | inline |
operator*=(const Matrix3x3 &mat) | Opcode::Point | inline |
operator*=(const Matrix4x4 &mat) | Opcode::Point | inline |
operator+(const Point &p) const | Opcode::Point | inline |
operator+=(const Point &p) | Opcode::Point | inline |
operator+=(float s) | Opcode::Point | inline |
operator-() const | Opcode::Point | inline |
operator-(const Point &p) const | Opcode::Point | inline |
operator-=(const Point &p) | Opcode::Point | inline |
operator-=(float s) | Opcode::Point | inline |
operator/(const Point &p) const | Opcode::Point | inline |
operator/(float s) const | Opcode::Point | inline |
operator/(float s, const Point &p) | Opcode::Point | friend |
operator/=(const Point &p) | Opcode::Point | inline |
operator/=(float s) | Opcode::Point | inline |
operator==(const Point &p) const | Opcode::Point | inline |
operator[](int n) const | Opcode::Point | inline |
operator[](int n) | Opcode::Point | inline |
operator^(const Point &p) const | Opcode::Point | inline |
operator|(const Point &p) const | Opcode::Point | inline |
Point() | Opcode::Point | inline |
Point(float _x, float _y, float _z) | Opcode::Point | inline |
Point(const float f[3]) | Opcode::Point | inline |
Point(const Point &p) | Opcode::Point | inline |
PositiveUnitRandomVector() | Opcode::Point | |
ProjectToPlane(const Plane &p) | Opcode::Point | |
ProjectToScreen(float halfrenderwidth, float halfrenderheight, const Matrix4x4 &mat, HPoint &projected) const | Opcode::Point | |
Refract(const Point &eye, const Point &n, float refractindex, Point &refracted) | Opcode::Point | |
Set(float _x, float _y, float _z) | Opcode::Point | inline |
Set(const float f[3]) | Opcode::Point | inline |
Set(const Point &src) | Opcode::Point | inline |
SetLength(float length) | Opcode::Point | inline |
SetMinusInfinity() | Opcode::Point | inline |
SetNotUsed() | Opcode::Point | |
SetPlusInfinity() | Opcode::Point | inline |
SmallestAxis() const | Opcode::Point | inline |
SquareDistance(const Point &b) const | Opcode::Point | inline |
SquareMagnitude() const | Opcode::Point | inline |
Sub(const Point &p) | Opcode::Point | inline |
Sub(float _x, float _y, float _z) | Opcode::Point | inline |
Sub(const float f[3]) | Opcode::Point | inline |
Sub(const Point &p, const Point &q) | Opcode::Point | inline |
Transform(const Point &r, const Matrix3x3 &rotpos, const Point &linpos) | Opcode::Point | |
TransMult(const Matrix3x3 &mat, const Point &a) | Opcode::Point | |
Tweak(udword coord_mask, udword tweak_mask) | Opcode::Point | inline |
TweakBigger() | Opcode::Point | inline |
TweakSmaller() | Opcode::Point | inline |
Unfold(Plane &p, Point &a, Point &b) | Opcode::Point | |
UnitRandomVector() | Opcode::Point | |
VectorCode() const | Opcode::Point | inline |
Volume() const | Opcode::Point | inline |
x | Opcode::Point | |
y | Opcode::Point | |
z | Opcode::Point | |
Zero() | Opcode::Point | inline |
~Point() | Opcode::Point | inline |