Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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NetClient Member List

This is the complete list of members for NetClient, including all inherited members.

AddClientObject(Unit *un, ObjSerial cltserial=0)NetClient
AddObjects(NetBuffer &netbuf)NetClient
authenticate()NetClient
cargoRequest(ObjSerial buyer, ObjSerial seller, const std::string &cargo, unsigned int quantity, int mountOffset, int subunitOffset)NetClient
checkMsg(Packet *outpacket)NetClient
CleanUp()NetClientstatic
communicationRequest(const class CommunicationMessage &c, ObjSerial sendTo)NetClient
connectLoad(string user, string pass, string &error)NetClient
createNetComm(float minfreq, float maxfreq, bool video, bool secured, string method)NetClient
decreaseFrequency()NetClient
destroyNetComm()NetClient
dieRequest()NetClient
dockRequest(ObjSerial utdw_serial)NetClient
downloadZoneInfo()NetClient
fireRequest(ObjSerial serial, const vector< int > &mount_indicies, char mis)NetClient
getCallsign()NetClientinline
getCurrentFrequency()NetClient
GetCurrentServerAddress(string &host, unsigned short &port)NetClient
getLag()NetClientinline
getSelectedFrequency()NetClient
getUnit()NetClientinline
getWebcamCapture()NetClient
getWebcamFromNetwork(int &length)NetClient
hasWebcam()NetClient
increaseFrequency()NetClient
inGame()NetClient
init(const char *addr, unsigned short port, string &error)NetClient
init_acct(const std::string &addr)NetClient
Interpolate(Unit *un, double addtime)NetClient
isInGame()NetClientinline
IsNetcommActive() const NetClient
IsNetcommSecured() const NetClient
isTime()NetClient
jumpRequest(string newsystem, ObjSerial jumpserial)NetClient
loginAccept(Packet &p1)NetClient
loginAcctLoop(string str_callsign, string str_passwd)NetClient
loginAuth(string str_callsign, string str_passwd, string &error)NetClient
loginChooseShip(Packet &p1)NetClient
loginLoop(string &error)NetClient
loginSavedGame(int ship=0)NetClient
logout(bool leaveUDP)NetClient
missionRequest(unsigned short packetType, string mission, int pos)NetClient
NetClient()NetClient
readyToJump()NetClient
Reconnect(std::string srvipaddr, unsigned short port)NetClientstatic
Reinitialize()NetClient
Respawn(ObjSerial clientname)NetClient
respawnRequest()NetClient
saveRequest()NetClient
scanRequest(Unit *target)NetClient
selectShip(unsigned int ship)NetClient
send(Cmd cmd, NetBuffer &netbuf, int mode, const char *file, int line)NetClient
sendAlive()NetClient
sendCloak(bool engage)NetClient
sendCustom(string cmd, string args, string id)NetClient
sendPosition(const ClientState *cs)NetClient
sendTextMessage(string message)NetClient
sendWebcamPicture()NetClient
serialNetClient
setCallsign(char *calls)NetClientinline
setCallsign(string calls)NetClientinline
SetConfigServerAddress(string &host, unsigned short &port)NetClient
SetCurrentServerAddress(string host, unsigned short port)NetClient
setUnit(Unit *un)NetClientinline
shipRequest(const std::string &cargo, unsigned char type)NetClient
shipSelections()NetClientinline
startCommunication()NetClient
startGame()NetClient
startWebcamTransfer()NetClient
stopCommunication()NetClient
stopWebcamTransfer()NetClient
switchSecured()NetClient
switchWebcam()NetClient
synchronizeTime(SOCKETALT *)NetClient
targetRequest(Unit *target)NetClient
textMessage(const string &data)NetClient
undockRequest(ObjSerial utdw_serial)NetClient
unfireRequest(ObjSerial serial, const vector< int > &mount_indicies)NetClient
unreadyToJump()NetClient
~NetClient()NetClient