Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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Mission Member List

This is the complete list of members for Mission, including all inherited members.

AddFlightgroup(Flightgroup *fg)Mission
addModule(string modulename)Mission
AUTO_NORMAL enum valueMission
AUTO_OFF enum valueMission
AUTO_ON enum valueMission
briefingMission
BriefingEnd()Mission
BriefingInProgress()Mission
BriefingLoop()Mission
BriefingRender()Mission
BriefingStart()Mission
BriefingUpdate()Mission
call_unit_launch(class CreateFlightgroup *fg, int type, const std::string &destinations)Mission
call_vector_into_olist(varInst *vec_vi, QVector vec3)Mission
createClassInstance(string modulename)Mission
deleteVarInst(varInst *vi, bool del_local=false)Mission
destroyClassInstance(string modulename, unsigned int classid)Mission
DirectorBenchmark()Mission
DirectorEnd()Mission
DirectorInitgame()Mission
DirectorLoop()Mission
DirectorShipDestroyed(Unit *unit)Mission
DirectorStart(missionNode *node)Mission
DirectorStartStarSystem(StarSystem *ss)Mission
findFlightgroup(const string &fg_name, const string &faction)Mission
flightgroupsMissionstatic
gametimeMissionstatic
getGametime()Mission
getNthPlayerMission(int cp, int num)Missionstatic
GetOrigin(QVector &pos, string &planetname)Mission
getPlayerMissionNumber()Mission
getVariable(string name, string defaultval)Mission
global_autopilotMission
initMission(bool loadscripts=true)Mission
loadMissionModules()Mission
loadModule(string modulename)Mission
lookupClassVariable(string modulename, string varname, unsigned int classid)Mission
Mission(const char *configfile, bool loadscripts=true)Mission
Mission(const char *filename, const std::string &pythonscript, bool loadscripts=true)Mission
MISSION_AUTO enum nameMission
mission_nameMission
msgcenterMissionstatic
number_of_flightgroupsMissionstatic
number_of_shipsMissionstatic
objectivesMission
Pickle()Mission
player_autopilotMission
player_numMission
RunDirectorScript(const string &)Mission
runScript(string modulename, const string &scriptname, unsigned int classid=0)Mission
runScript(missionNode *, const string &scriptname, unsigned int classid=0)Mission
runtimeMission
setCurrentAIOrder(Order *order)Missioninline
setCurrentAIUnit(Unit *unit)Missioninline
SetUnpickleData(std::string dat)Missioninline
terminateMission()Mission
UnPickle(std::string pickled)Mission
UnpickleMission(std::string pickled)Missionfriend
wipeDeletedMissions()Missionstatic
~Mission()Mission