AddFlightgroup(Flightgroup *fg) | Mission | |
addModule(string modulename) | Mission | |
AUTO_NORMAL enum value | Mission | |
AUTO_OFF enum value | Mission | |
AUTO_ON enum value | Mission | |
briefing | Mission | |
BriefingEnd() | Mission | |
BriefingInProgress() | Mission | |
BriefingLoop() | Mission | |
BriefingRender() | Mission | |
BriefingStart() | Mission | |
BriefingUpdate() | Mission | |
call_unit_launch(class CreateFlightgroup *fg, int type, const std::string &destinations) | Mission | |
call_vector_into_olist(varInst *vec_vi, QVector vec3) | Mission | |
createClassInstance(string modulename) | Mission | |
deleteVarInst(varInst *vi, bool del_local=false) | Mission | |
destroyClassInstance(string modulename, unsigned int classid) | Mission | |
DirectorBenchmark() | Mission | |
DirectorEnd() | Mission | |
DirectorInitgame() | Mission | |
DirectorLoop() | Mission | |
DirectorShipDestroyed(Unit *unit) | Mission | |
DirectorStart(missionNode *node) | Mission | |
DirectorStartStarSystem(StarSystem *ss) | Mission | |
findFlightgroup(const string &fg_name, const string &faction) | Mission | |
flightgroups | Mission | static |
gametime | Mission | static |
getGametime() | Mission | |
getNthPlayerMission(int cp, int num) | Mission | static |
GetOrigin(QVector &pos, string &planetname) | Mission | |
getPlayerMissionNumber() | Mission | |
getVariable(string name, string defaultval) | Mission | |
global_autopilot | Mission | |
initMission(bool loadscripts=true) | Mission | |
loadMissionModules() | Mission | |
loadModule(string modulename) | Mission | |
lookupClassVariable(string modulename, string varname, unsigned int classid) | Mission | |
Mission(const char *configfile, bool loadscripts=true) | Mission | |
Mission(const char *filename, const std::string &pythonscript, bool loadscripts=true) | Mission | |
MISSION_AUTO enum name | Mission | |
mission_name | Mission | |
msgcenter | Mission | static |
number_of_flightgroups | Mission | static |
number_of_ships | Mission | static |
objectives | Mission | |
Pickle() | Mission | |
player_autopilot | Mission | |
player_num | Mission | |
RunDirectorScript(const string &) | Mission | |
runScript(string modulename, const string &scriptname, unsigned int classid=0) | Mission | |
runScript(missionNode *, const string &scriptname, unsigned int classid=0) | Mission | |
runtime | Mission | |
setCurrentAIOrder(Order *order) | Mission | inline |
setCurrentAIUnit(Unit *unit) | Mission | inline |
SetUnpickleData(std::string dat) | Mission | inline |
terminateMission() | Mission | |
UnPickle(std::string pickled) | Mission | |
UnpickleMission(std::string pickled) | Mission | friend |
wipeDeletedMissions() | Mission | static |
~Mission() | Mission | |