Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for MeshFX, including all inherited members.
ambient | GFXLight | |
apply_attenuate(bool attenuated) | GFXLight | |
attenuate | GFXLight | |
attenuated() const | GFXLight | |
cutoff | GFXLight | |
delta | MeshFX | |
diffuse | GFXLight | |
direction | GFXLight | |
disable() | GFXLight | |
enable() | GFXLight | |
exp | GFXLight | |
getPosition() const | GFXLight | inline |
GetProperties(enum LIGHT_TARGET) const | GFXLight | |
getSize() const | GFXLight | inline |
GFXLight() | GFXLight | inline |
GFXLight(const bool enabled, const GFXColor &vect, const GFXColor &diffuse=GFXColor(0, 0, 0, 1), const GFXColor &specular=GFXColor(0, 0, 0, 1), const GFXColor &ambient=GFXColor(0, 0, 0, 1), const GFXColor &attenuate=GFXColor(1, 0, 0), const GFXColor &direction=GFXColor(0, 0, 0), float exp=0.0f, float cutoff=180.0f, float size=0.0f) | GFXLight | |
MergeLights(const MeshFX &other) | MeshFX | |
MeshFX() | MeshFX | inline |
MeshFX(const float TTL, const float delta, const bool enabled, const GFXColor &vect, const GFXColor &diffuse=GFXColor(0, 0, 0, 1), const GFXColor &specular=GFXColor(0, 0, 0, 1), const GFXColor &ambient=GFXColor(0, 0, 0, 1), const GFXColor &attenuate=GFXColor(1, 0, 0)) | MeshFX | |
options | GFXLight | |
SetProperties(enum LIGHT_TARGET, const GFXColor &color) | GFXLight | |
setSize(float size_) | GFXLight | inline |
size | GFXLight | |
specular | GFXLight | |
target | GFXLight | |
TTD | MeshFX | |
TTL | MeshFX | |
Update(float ttime) | MeshFX | |
vect | GFXLight |