Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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MeshFX Member List

This is the complete list of members for MeshFX, including all inherited members.

ambientGFXLight
apply_attenuate(bool attenuated)GFXLight
attenuateGFXLight
attenuated() const GFXLight
cutoffGFXLight
deltaMeshFX
diffuseGFXLight
directionGFXLight
disable()GFXLight
enable()GFXLight
expGFXLight
getPosition() const GFXLightinline
GetProperties(enum LIGHT_TARGET) const GFXLight
getSize() const GFXLightinline
GFXLight()GFXLightinline
GFXLight(const bool enabled, const GFXColor &vect, const GFXColor &diffuse=GFXColor(0, 0, 0, 1), const GFXColor &specular=GFXColor(0, 0, 0, 1), const GFXColor &ambient=GFXColor(0, 0, 0, 1), const GFXColor &attenuate=GFXColor(1, 0, 0), const GFXColor &direction=GFXColor(0, 0, 0), float exp=0.0f, float cutoff=180.0f, float size=0.0f)GFXLight
MergeLights(const MeshFX &other)MeshFX
MeshFX()MeshFXinline
MeshFX(const float TTL, const float delta, const bool enabled, const GFXColor &vect, const GFXColor &diffuse=GFXColor(0, 0, 0, 1), const GFXColor &specular=GFXColor(0, 0, 0, 1), const GFXColor &ambient=GFXColor(0, 0, 0, 1), const GFXColor &attenuate=GFXColor(1, 0, 0))MeshFX
optionsGFXLight
SetProperties(enum LIGHT_TARGET, const GFXColor &color)GFXLight
setSize(float size_)GFXLightinline
sizeGFXLight
specularGFXLight
targetGFXLight
TTDMeshFX
TTLMeshFX
Update(float ttime)MeshFX
vectGFXLight