Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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MeshAnimation Member List
This is the complete list of members for
MeshAnimation
, including all inherited members.
activeAnimation
MeshAnimation
protected
activeMesh
MeshAnimation
protected
addAnimation
(std::vector< Mesh * > *meshes, const char *name)
MeshAnimation
animatedMesh
MeshAnimation
protected
animationRuns
() const
MeshAnimation
AnimationStep
()
MeshAnimation
ChangeAnimation
(const char *name)
MeshAnimation
ChangeAnimation
(unsigned int AnimNumber)
MeshAnimation
clear
()
MeshAnimation
curtime
MeshAnimation
done
MeshAnimation
protected
framesPerSecond
() const
MeshAnimation
getAnimationName
(unsigned int animationNumber) const
MeshAnimation
getAnimationNumber
(const char *name) const
MeshAnimation
infiniteLoop
MeshAnimation
protected
Init
(const char *filename, int faction, Flightgroup *flightgrp=NULL, const char *animationExt=NULL)
MeshAnimation
isAnimatedMesh
() const
MeshAnimation
isContinuousLoop
() const
MeshAnimation
loopCount
MeshAnimation
protected
MeshAnimation
(Unit *_unitDst)
MeshAnimation
nextactiveMesh
MeshAnimation
protected
numAnimations
()
MeshAnimation
SetAniSpeed
(float speed)
MeshAnimation
StartAnimation
(unsigned int how_many_times=0, int numAnimation=0)
MeshAnimation
StopAnimation
()
MeshAnimation
timePerFrame
() const
MeshAnimation
timeperframe
MeshAnimation
protected
ToggleAnimatedMesh
(bool on)
MeshAnimation
uniqueUnitName
MeshAnimation
protected
unitCount
MeshAnimation
static
unitDst
MeshAnimation
protected
Units
MeshAnimation
static
UpdateFrames
()
MeshAnimation
static
vecAnimationNames
MeshAnimation
protected
vecAnimations
MeshAnimation
protected
~MeshAnimation
()
MeshAnimation
inline
Generated on Fri May 29 2015 23:08:35 for Vegastrike 0.5.1 rc1 by
1.8.4