Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
MeshAnimation Member List

This is the complete list of members for MeshAnimation, including all inherited members.

activeAnimationMeshAnimationprotected
activeMeshMeshAnimationprotected
addAnimation(std::vector< Mesh * > *meshes, const char *name)MeshAnimation
animatedMeshMeshAnimationprotected
animationRuns() const MeshAnimation
AnimationStep()MeshAnimation
ChangeAnimation(const char *name)MeshAnimation
ChangeAnimation(unsigned int AnimNumber)MeshAnimation
clear()MeshAnimation
curtimeMeshAnimation
doneMeshAnimationprotected
framesPerSecond() const MeshAnimation
getAnimationName(unsigned int animationNumber) const MeshAnimation
getAnimationNumber(const char *name) const MeshAnimation
infiniteLoopMeshAnimationprotected
Init(const char *filename, int faction, Flightgroup *flightgrp=NULL, const char *animationExt=NULL)MeshAnimation
isAnimatedMesh() const MeshAnimation
isContinuousLoop() const MeshAnimation
loopCountMeshAnimationprotected
MeshAnimation(Unit *_unitDst)MeshAnimation
nextactiveMeshMeshAnimationprotected
numAnimations()MeshAnimation
SetAniSpeed(float speed)MeshAnimation
StartAnimation(unsigned int how_many_times=0, int numAnimation=0)MeshAnimation
StopAnimation()MeshAnimation
timePerFrame() const MeshAnimation
timeperframeMeshAnimationprotected
ToggleAnimatedMesh(bool on)MeshAnimation
uniqueUnitNameMeshAnimationprotected
unitCountMeshAnimationstatic
unitDstMeshAnimationprotected
UnitsMeshAnimationstatic
UpdateFrames()MeshAnimationstatic
vecAnimationNamesMeshAnimationprotected
vecAnimationsMeshAnimationprotected
~MeshAnimation()MeshAnimationinline