Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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GameUniverse Member List

This is the complete list of members for GameUniverse, including all inherited members.

AccessCamera(int num)GameUniverseinlinevirtual
AccessCamera()GameUniverseinlinevirtual
AccessCockpit()Universeinline
AccessCockpit(int i)Universeinline
AccessHudCamera()GameUniverseinlinevirtual
activateLightMap(int stage=1)GameUniversevirtual
active_star_systemUniverseprotected
activeStarSystem()Universeinline
bootstrap_main_loop()GameUniversefriend
clearAllSystems()Universe
cockpitUniverseprotected
createCockpit(std::string player)Universe
current_cockpitUniverseprotected
current_stardateUniverse
CurrentCockpit()Universeinline
galaxyUniverseprotected
GameUniverse(int argc, char **argv, const char *galaxy)GameUniverse
GameUniverse()GameUniverse
Generate1(const char *file, const char *jumpback)Universe
Generate2(StarSystem *ss)Universe
GenerateStarSystem(const char *file, const char *jumpback, Vector origin)GameUniversevirtual
getActiveStarSystem(unsigned int size)Universeinline
getAdjacentStarSystems(const std::string &ss) const Universe
getGalaxy()Universeinline
getGalaxyProperty(const std::string &sys, const std::string &prop)Universe
getGalaxyPropertyDefault(const std::string &sys, const std::string &prop, const std::string def="")Universe
getJumpPath(const std::string &from, const std::string &to, std::vector< std::string > &path) const Universe
getLightMap()GameUniversevirtual
getNumActiveStarSystem()Universeinline
getStarSystem(string name)Universe
hud_cameraGameUniverseprotected
Init(int argc, char **argv, const char *galaxy)GameUniverse
Init(string systemfile, const Vector &centroid=Vector(0, 0, 0), const string planetname=string())GameUniversevirtual
Universe::Init(const char *gal)Universe
is_serverUniverseprotected
isPlayerStarship(const Unit *fighter)Universe
isPlayerStarshipVoid(const void *pointercompare)Universeinline
isServer()Universeinline
LoadFactionXML(const char *factfile)Universeinline
LoadStarSystem(StarSystem *ss)Universe
Loop(void main_loop())GameUniversevirtual
netLock(bool enable)Universe
netLocked()Universe
network_lockUniverseprotected
numPlayers()Universeinline
popActiveStarSystem()Universeinline
pushActiveStarSystem(StarSystem *ss)Universeinline
script_systemUniverseprotected
scriptStarSystem()Universeinline
SelectCamera(int cam)GameUniverseinlinevirtual
SetActiveCockpit(int whichcockpit)Universe
SetActiveCockpit(Cockpit *which)Universe
setActiveStarSystem(StarSystem *ss)Universeinline
setScriptSystem(string name)Universeinline
SetupCockpits(std::vector< std::string >players)GameUniversevirtual
SetViewport()GameUniverseinlinevirtual
star_systemUniverse
StarSystemIndex(StarSystem *ss)Universe
StartDraw()GameUniversevirtual
StartGFX()GameUniverse
StartGL()GameUniverseprotected
StillExists(StarSystem *ss)Universe
Universe()Universe
Universe(int argc, char **argv, const char *galaxy, bool server=false)Universe
UnloadStarSystem(StarSystem *ss)Universe
Update()Universe
whichPlayerStarship(const Unit *fighter)Universe
WriteSaveGame(bool auto_save)GameUniversevirtual
~GameUniverse()GameUniverse
~Universe()Universevirtual