Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for GameUnit< UnitType >, including all inherited members.
addHalo(const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float halo_speed) | GameUnit< UnitType > | |
applyTechniqueOverrides(const std::map< std::string, std::string > &overrides) | GameUnit< UnitType > | virtual |
ArmorDamageSound(const Vector &pnt) | GameUnit< UnitType > | virtual |
Cloak(bool cloak) | GameUnit< UnitType > | virtual |
DealDamageToShield(const Vector &pnt, float &Damage) | GameUnit< UnitType > | |
Draw(const Transformation &quat, const Matrix &m) | GameUnit< UnitType > | virtual |
Draw(const Transformation &quat) | GameUnit< UnitType > | virtual |
Draw() | GameUnit< UnitType > | virtual |
DrawNow(const Matrix &m, float lod=1000000000) | GameUnit< UnitType > | virtual |
DrawNow() | GameUnit< UnitType > | virtual |
Explode(bool draw, float timeit) | GameUnit< UnitType > | |
FixGauges() | GameUnit< UnitType > | |
GameUnit(int dummy) | GameUnit< UnitType > | |
GameUnit(std::vector< Mesh * > &meshes, bool Subunit, int faction) | GameUnit< UnitType > | |
GameUnit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | GameUnit< UnitType > | |
getHudImage() const | GameUnit< UnitType > | |
GetImageInformation() | GameUnit< UnitType > | |
HullDamageSound(const Vector &pnt) | GameUnit< UnitType > | virtual |
nummesh() const | GameUnit< UnitType > | |
phalos | GameUnit< UnitType > | |
queryFrustum(double frustum[6][4]) const | GameUnit< UnitType > | |
querySphereClickList(int, int, float err, Camera *activeCam) | GameUnit< UnitType > | |
RequestClearance(Unit *dockingunit) | GameUnit< UnitType > | |
ResolveForces(const Transformation &, const Matrix &) | GameUnit< UnitType > | |
sparkle_accum | GameUnit< UnitType > | |
Split(int level) | GameUnit< UnitType > | |
Thrust(const Vector &amt, bool afterburn=false) | GameUnit< UnitType > | |
TransferUnitToSystem(unsigned int whichJumpQueue, StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound) | GameUnit< UnitType > | |
UnitFactory class | GameUnit< UnitType > | friend |
UpdateHudMatrix(int whichcam) | GameUnit< UnitType > | |
UpdatePhysics2(const Transformation &trans, const Transformation &old_physical_state, const Vector &accel, float difficulty, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL) | GameUnit< UnitType > | virtual |
Upgrade(const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) | GameUnit< UnitType > | |
UpgradeInterface(Unit *base) | GameUnit< UnitType > | |
UpgradeSubUnits(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage) | GameUnit< UnitType > | |
WarpMatrix(const Matrix &ctm) const | GameUnit< UnitType > | |
~GameUnit() | GameUnit< UnitType > | virtual |