Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
GamePlanet Member List

This is the complete list of members for GamePlanet, including all inherited members.

AddAtmosphere(const std::string &texture, float radius, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out)GamePlanet
AddCity(const std::string &texture, float radius, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out=false, bool reverse_normals=true)GamePlanet
AddFog(const std::vector< AtmosphericFogMesh > &, bool optical_illusion)GamePlanetvirtual
addHalo(const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float halo_speed)GameUnit< class Planet >
AddRing(const std::string &texture, float iradius, float oradius, const QVector &r, const QVector &s, int slices, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst)GamePlanet
AddSpaceElevator(const std::string &name, const std::string &faction, char direction)GamePlanet
applyTechniqueOverrides(const std::map< std::string, std::string > &overrides)GameUnit< class Planet >virtual
ArmorDamageSound(const Vector &pnt)GameUnit< class Planet >virtual
Cloak(bool cloak)GameUnit< class Planet >virtual
DealDamageToShield(const Vector &pnt, float &Damage)GameUnit< class Planet >
DisableLights()GamePlanet
Draw(const Transformation &quat=identity_transformation, const Matrix &m=identity_matrix)GamePlanetvirtual
GameUnit< class Planet >::Draw(const Transformation &quat)GameUnit< class Planet >virtual
GameUnit< class Planet >::Draw()GameUnit< class Planet >virtual
DrawNow(const Matrix &m, float lod=1000000000)GameUnit< class Planet >virtual
DrawNow()GameUnit< class Planet >virtual
DrawTerrain()GamePlanet
EnableLights()GamePlanet
Explode(bool draw, float timeit)GameUnit< class Planet >
FixGauges()GameUnit< class Planet >
GamePlanet()GamePlanetprotected
GamePlanet(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const std::string &filename, const std::string &technique, const std::string &unitname, BLENDFUNC blendsrc, BLENDFUNC blenddst, const std::vector< std::string > &dest, const QVector &orbitcent, Unit *parent, const GFXMaterial &ourmat, const std::vector< GFXLightLocal > &, int faction, string fullname, bool inside_out=false)GamePlanetprotected
GameUnit(int dummy)GameUnit< class Planet >
GameUnit(std::vector< Mesh * > &meshes, bool Subunit, int faction)GameUnit< class Planet >
GameUnit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL)GameUnit< class Planet >
getAtmosphere()GamePlanetinline
getHudImage() constGameUnit< class Planet >
GetImageInformation()GameUnit< class Planet >
getTerrain(PlanetaryTransform *&t)GamePlanetinline
HullDamageSound(const Vector &pnt)GameUnit< class Planet >virtual
Kill(bool erasefromsave=false)GamePlanetvirtual
nummesh() constGameUnit< class Planet >
phalosGameUnit< class Planet >
Planet::PlanetIterator classGamePlanetfriend
PlanetaryOrbit classGamePlanetfriend
ProcessTerrains()GamePlanetstatic
queryFrustum(double frustum[6][4]) constGameUnit< class Planet >
querySphereClickList(int, int, float err, Camera *activeCam)GameUnit< class Planet >
reactToCollision(Unit *smaller, const QVector &biglocation, const Vector &bignormal, const QVector &smalllocation, const Vector &smallnormal, float dist)GamePlanet
RequestClearance(Unit *dockingunit)GameUnit< class Planet >
ResolveForces(const Transformation &, const Matrix &)GameUnit< class Planet >
satellitesGamePlanet
setAtmosphere(Atmosphere *)GamePlanet
setTerrain(ContinuousTerrain *, float ratiox, int numwraps, float scaleatmos)GamePlanet
sparkle_accumGameUnit< class Planet >
Split(int level)GameUnit< class Planet >
Thrust(const Vector &amt, bool afterburn=false)GameUnit< class Planet >
TransferUnitToSystem(unsigned int whichJumpQueue, StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound)GameUnit< class Planet >
UnitFactory classGamePlanetfriend
UpdateHudMatrix(int whichcam)GameUnit< class Planet >
UpdatePhysics2(const Transformation &trans, const Transformation &old_physical_state, const Vector &accel, float difficulty, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL)GameUnit< class Planet >virtual
Upgrade(const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts)GameUnit< class Planet >
UpgradeInterface(Unit *base)GameUnit< class Planet >
UpgradeSubUnits(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage)GameUnit< class Planet >
WarpMatrix(const Matrix &ctm) constGameUnit< class Planet >
~GamePlanet()GamePlanetvirtual
~GameUnit()GameUnit< class Planet >virtual