Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for GamePlanet, including all inherited members.
AddAtmosphere(const std::string &texture, float radius, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out) | GamePlanet | |
AddCity(const std::string &texture, float radius, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst, bool inside_out=false, bool reverse_normals=true) | GamePlanet | |
AddFog(const std::vector< AtmosphericFogMesh > &, bool optical_illusion) | GamePlanet | virtual |
addHalo(const char *filename, const QVector &loc, const Vector &size, const GFXColor &col, std::string halo_type, float halo_speed) | GameUnit< class Planet > | |
AddRing(const std::string &texture, float iradius, float oradius, const QVector &r, const QVector &s, int slices, int numwrapx, int numwrapy, BLENDFUNC blendSrc, BLENDFUNC blendDst) | GamePlanet | |
AddSpaceElevator(const std::string &name, const std::string &faction, char direction) | GamePlanet | |
applyTechniqueOverrides(const std::map< std::string, std::string > &overrides) | GameUnit< class Planet > | virtual |
ArmorDamageSound(const Vector &pnt) | GameUnit< class Planet > | virtual |
Cloak(bool cloak) | GameUnit< class Planet > | virtual |
DealDamageToShield(const Vector &pnt, float &Damage) | GameUnit< class Planet > | |
DisableLights() | GamePlanet | |
Draw(const Transformation &quat=identity_transformation, const Matrix &m=identity_matrix) | GamePlanet | virtual |
GameUnit< class Planet >::Draw(const Transformation &quat) | GameUnit< class Planet > | virtual |
GameUnit< class Planet >::Draw() | GameUnit< class Planet > | virtual |
DrawNow(const Matrix &m, float lod=1000000000) | GameUnit< class Planet > | virtual |
DrawNow() | GameUnit< class Planet > | virtual |
DrawTerrain() | GamePlanet | |
EnableLights() | GamePlanet | |
Explode(bool draw, float timeit) | GameUnit< class Planet > | |
FixGauges() | GameUnit< class Planet > | |
GamePlanet() | GamePlanet | protected |
GamePlanet(QVector x, QVector y, float vely, const Vector &rotvel, float pos, float gravity, float radius, const std::string &filename, const std::string &technique, const std::string &unitname, BLENDFUNC blendsrc, BLENDFUNC blenddst, const std::vector< std::string > &dest, const QVector &orbitcent, Unit *parent, const GFXMaterial &ourmat, const std::vector< GFXLightLocal > &, int faction, string fullname, bool inside_out=false) | GamePlanet | protected |
GameUnit(int dummy) | GameUnit< class Planet > | |
GameUnit(std::vector< Mesh * > &meshes, bool Subunit, int faction) | GameUnit< class Planet > | |
GameUnit(const char *filename, bool SubUnit, int faction, std::string customizedUnit=std::string(""), Flightgroup *flightgroup=NULL, int fg_subnumber=0, std::string *netxml=NULL) | GameUnit< class Planet > | |
getAtmosphere() | GamePlanet | inline |
getHudImage() const | GameUnit< class Planet > | |
GetImageInformation() | GameUnit< class Planet > | |
getTerrain(PlanetaryTransform *&t) | GamePlanet | inline |
HullDamageSound(const Vector &pnt) | GameUnit< class Planet > | virtual |
Kill(bool erasefromsave=false) | GamePlanet | virtual |
nummesh() const | GameUnit< class Planet > | |
phalos | GameUnit< class Planet > | |
Planet::PlanetIterator class | GamePlanet | friend |
PlanetaryOrbit class | GamePlanet | friend |
ProcessTerrains() | GamePlanet | static |
queryFrustum(double frustum[6][4]) const | GameUnit< class Planet > | |
querySphereClickList(int, int, float err, Camera *activeCam) | GameUnit< class Planet > | |
reactToCollision(Unit *smaller, const QVector &biglocation, const Vector &bignormal, const QVector &smalllocation, const Vector &smallnormal, float dist) | GamePlanet | |
RequestClearance(Unit *dockingunit) | GameUnit< class Planet > | |
ResolveForces(const Transformation &, const Matrix &) | GameUnit< class Planet > | |
satellites | GamePlanet | |
setAtmosphere(Atmosphere *) | GamePlanet | |
setTerrain(ContinuousTerrain *, float ratiox, int numwraps, float scaleatmos) | GamePlanet | |
sparkle_accum | GameUnit< class Planet > | |
Split(int level) | GameUnit< class Planet > | |
Thrust(const Vector &amt, bool afterburn=false) | GameUnit< class Planet > | |
TransferUnitToSystem(unsigned int whichJumpQueue, StarSystem *&previouslyActiveStarSystem, bool DoSightAndSound) | GameUnit< class Planet > | |
UnitFactory class | GamePlanet | friend |
UpdateHudMatrix(int whichcam) | GameUnit< class Planet > | |
UpdatePhysics2(const Transformation &trans, const Transformation &old_physical_state, const Vector &accel, float difficulty, const Matrix &transmat, const Vector &CumulativeVelocity, bool ResolveLast, UnitCollection *uc=NULL) | GameUnit< class Planet > | virtual |
Upgrade(const std::string &file, int mountoffset, int subunitoffset, bool force, bool loop_through_mounts) | GameUnit< class Planet > | |
UpgradeInterface(Unit *base) | GameUnit< class Planet > | |
UpgradeSubUnits(const Unit *up, int subunitoffset, bool touchme, bool downgrade, int &numave, double &percentage) | GameUnit< class Planet > | |
WarpMatrix(const Matrix &ctm) const | GameUnit< class Planet > | |
~GamePlanet() | GamePlanet | virtual |
~GameUnit() | GameUnit< class Planet > | virtual |