Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for GameMenu, including all inherited members.
createControls() | GameMenu | protected |
createNetworkControls(GroupControl *serverConnGroup, std::vector< unsigned int > *keyboard_input_queue) | GameMenu | static |
draw(void) | WindowController | virtual |
GameMenu(bool firsttime) | GameMenu | |
init(void) | GameMenu | virtual |
m_deleteOnWindowClose | WindowController | protected |
m_firstTime | GameMenu | protected |
m_window | WindowController | protected |
processExitGameButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processJoinGameButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processMainMenuButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processMultiPlayerAcctButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processMultiPlayerButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processMultiPlayerHostButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processSinglePlayerButton(const EventCommandId &command, Control *control) | GameMenu | protected |
processWindowCommand(const EventCommandId &command, Control *control) | WctlBase< GameMenu > | inlinevirtual |
readJoinGameControls(Window *window, string &user, string &pass) | GameMenu | static |
run(void) | GameMenu | virtual |
setWindow(Window *w) | WindowController | inlinevirtual |
WctlBase< GameMenu > class | GameMenu | friend |
WctlCommandTable | WctlBase< GameMenu > | protectedstatic |
WctlTableEntry typedef | WctlBase< GameMenu > | |
window(void) | WindowController | inlinevirtual |
WindowController() | WindowController | |
~GameMenu(void) | GameMenu | virtual |
~WindowController(void) | WindowController | virtual |