Vegastrike 0.5.1 rc1  1.0
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GFXSphereVertexList Member List

This is the complete list of members for GFXSphereVertexList, including all inherited members.

BeginDrawState(GFXBOOL lock=GFXTRUE)GFXSphereVertexListvirtual
BeginMutate(int offset)GFXSphereVertexListvirtual
changedGFXVertexListprotected
ColIndVtxCopy(GFXVertexList *thus, GFXVertex *dst, int offset, int howmany)GFXVertexListprotectedstatic
ColVtxCopy(GFXVertexList *thus, GFXVertex *dst, int offset, int howmany)GFXVertexListprotectedstatic
dataGFXVertexListprotected
display_listGFXVertexListprotected
Draw(enum POLYTYPE *poly, const INDEX index, const int numLists, const int *offsets)GFXSphereVertexListprotectedvirtual
Draw()GFXSphereVertexListvirtual
GFXVertexList::Draw(enum POLYTYPE poly, int numV)GFXVertexList
GFXVertexList::Draw(enum POLYTYPE poly, int numV, unsigned char *index)GFXVertexList
GFXVertexList::Draw(enum POLYTYPE poly, int numV, unsigned short *index)GFXVertexList
GFXVertexList::Draw(enum POLYTYPE poly, int numV, unsigned int *index)GFXVertexList
DrawOnce()GFXVertexList
EndDrawState(GFXBOOL lock=GFXTRUE)GFXSphereVertexListvirtual
EndMutate(int newsize=0)GFXSphereVertexListvirtual
GetColorVertex(int index) const GFXVertexListprotected
GetIndex(int offset) const GFXVertexList
GetNumLists() const GFXVertexList
GetNumVertices() const GFXVertexListinline
GetOffsets() const GFXVertexList
GetPolys(GFXVertex **vert, int *numPolys, int *numTris)GFXSphereVertexListvirtual
GetPolyType() const GFXVertexList
GetVertex(int index) const GFXVertexListprotected
GFXSphereVertexList(float radius, int detail, bool insideout, bool reverse_normals)GFXSphereVertexList
GFXVertexList()GFXVertexListprotected
GFXVertexList(enum POLYTYPE poly, int numVertices, const GFXVertex *vertices, int numindices, bool Mutable=false, unsigned int *index=0)GFXVertexListinline
GFXVertexList(enum POLYTYPE *poly, int numVertices, const GFXVertex *vertices, int numlists, int *offsets, bool Mutable=false, unsigned int *index=0)GFXVertexListinline
GFXVertexList(enum POLYTYPE poly, int numVertices, const GFXColorVertex *colors, int numindices, bool Mutable=false, unsigned int *index=0)GFXVertexListinline
GFXVertexList(enum POLYTYPE *poly, int numVertices, const GFXColorVertex *colors, int numlists, int *offsets, bool Mutable=false, unsigned int *index=0)GFXVertexListinline
hasColor() const GFXVertexList
indexGFXVertexListprotected
IndVtxCopy(GFXVertexList *thus, GFXVertex *dst, int offset, int howmany)GFXVertexListprotectedstatic
Init(enum POLYTYPE *poly, int numVertices, const GFXVertex *vert, const GFXColorVertex *colors, int numlists, int *offsets, bool Mutable, unsigned int *indices)GFXVertexListprotected
LoadDrawState()GFXVertexList
Map(bool read, bool write)GFXVertexListvirtual
modeGFXVertexListprotected
numlistsGFXVertexListprotected
numQuads() const GFXVertexListvirtual
numTris() const GFXVertexListvirtual
numVerticesGFXVertexListprotected
offsetsGFXVertexListprotected
ProceduralModification()GFXSphereVertexListvirtual
radiusGFXSphereVertexListprotected
RefreshDisplayList()GFXVertexList
RenormalizeNormals()GFXVertexListprotected
sphereGFXSphereVertexListprotected
unique_modeGFXVertexListprotected
UnMap()GFXVertexList
vbo_dataGFXVertexListprotected
VtxCopy(GFXVertexList *thus, GFXVertex *dst, int offset, int howmany)GFXVertexListprotectedstatic
~GFXSphereVertexList()GFXSphereVertexList
~GFXVertexList()GFXVertexListvirtual