Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for ContinuousTerrain, including all inherited members.
AdjustTerrain(StarSystem *) | ContinuousTerrain | |
AdjustTerrain(Matrix &transform, const Matrix &transformation, const QVector &unitpos, int i) | ContinuousTerrain | |
Collide(Unit *un, Matrix trans) | ContinuousTerrain | |
Collide(Unit *un) | ContinuousTerrain | |
Collide() | ContinuousTerrain | |
ContinuousTerrain(const char *filenameUL, const Vector &Scales=Vector(0, 0, 0), const float mass=0) | ContinuousTerrain | |
DisableDraw() | ContinuousTerrain | |
DisableUpdate() | ContinuousTerrain | |
Draw() | ContinuousTerrain | |
EnableDraw() | ContinuousTerrain | |
EnableUpdate() | ContinuousTerrain | |
GetGroundPos(QVector ShipPos, Vector &norm) | ContinuousTerrain | |
GetGroundPosIdentTrans(QVector ShipPos, Vector &norm) | ContinuousTerrain | |
GetTotalSize(float &X, float &Z) | ContinuousTerrain | inline |
GetUpVector(const Vector &pos) | ContinuousTerrain | |
SetTransformation(const Matrix &transformation) | ContinuousTerrain | |
~ContinuousTerrain() | ContinuousTerrain |