Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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ContinuousTerrain Member List

This is the complete list of members for ContinuousTerrain, including all inherited members.

AdjustTerrain(StarSystem *)ContinuousTerrain
AdjustTerrain(Matrix &transform, const Matrix &transformation, const QVector &unitpos, int i)ContinuousTerrain
Collide(Unit *un, Matrix trans)ContinuousTerrain
Collide(Unit *un)ContinuousTerrain
Collide()ContinuousTerrain
ContinuousTerrain(const char *filenameUL, const Vector &Scales=Vector(0, 0, 0), const float mass=0)ContinuousTerrain
DisableDraw()ContinuousTerrain
DisableUpdate()ContinuousTerrain
Draw()ContinuousTerrain
EnableDraw()ContinuousTerrain
EnableUpdate()ContinuousTerrain
GetGroundPos(QVector ShipPos, Vector &norm)ContinuousTerrain
GetGroundPosIdentTrans(QVector ShipPos, Vector &norm)ContinuousTerrain
GetTotalSize(float &X, float &Z)ContinuousTerraininline
GetUpVector(const Vector &pos)ContinuousTerrain
SetTransformation(const Matrix &transformation)ContinuousTerrain
~ContinuousTerrain()ContinuousTerrain