Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for Camera, including all inherited members.
Camera(ProjectionType proj=PERSPECTIVE) | Camera | explicit |
GetAcceleration() const | Camera | inline |
GetAngularVelocity() const | Camera | inline |
getCockpitOffset() | Camera | inline |
GetFov() const | Camera | |
GetNebula() | Camera | |
GetOrientation(Vector &p, Vector &q, Vector &r) | Camera | inline |
GetPlanetGFX() | Camera | |
GetPosition(QVector &vect) | Camera | inline |
GetPosition() const | Camera | inline |
GetPQR(Vector &p1, Vector &q1, Vector &r1) | Camera | |
GetR() | Camera | inline |
GetVelocity() const | Camera | inline |
GetView(Matrix &) | Camera | |
GetZDist(const Vector &v) const | Camera | inline |
GetZoom() const | Camera | |
LookDirection(const Vector &forevec, const Vector &up) | Camera | |
myPhysics | Camera | |
P | Camera | |
PARALLEL enum value | Camera | |
PERSPECTIVE enum value | Camera | |
Pitch(float rad) | Camera | |
ProjectionType enum name | Camera | |
Q | Camera | |
R | Camera | |
RestoreViewPort(float xoffset, float yoffset) | Camera | |
Roll(float rad) | Camera | |
setCockpitOffset(float c) | Camera | inline |
SetFov(float f) | Camera | |
SetNebula(Nebula *neb) | Camera | |
SetOrientation(const Vector &p, const Vector &q, const Vector &r) | Camera | |
SetPosition(const QVector &origin, const Vector &velocity, const Vector &angular_velocity, const Vector &acceleration) | Camera | |
SetProjectionType(ProjectionType t) | Camera | |
SetSubwindow(float x, float y, float xsize, float ysize) | Camera | |
SetZoom(float z) | Camera | |
UpdateCameraSounds() | Camera | |
UpdateGFX(GFXBOOL clip, GFXBOOL updateFrustum, GFXBOOL centerCamera, GFXBOOL overrideZFrustum, float overrideZNear, float overrideZFar) | Camera | |
UpdateGFX(GFXBOOL clip=GFXTRUE, GFXBOOL updateFrustum=GFXTRUE, GFXBOOL centerCamera=GFXFALSE) | Camera | inline |
UpdateGFXAgain() | Camera | inline |
UpdateGFXFrustum(GFXBOOL overrideZFrustum, float overrideZNear, float overrideZFar) | Camera | inline |
UpdateGLCenter() | Camera | |
UpdatePlanetGFX() | Camera | |
XSlide(float factor) | Camera | |
Yaw(float rad) | Camera | |
YSlide(float factor) | Camera | |
ZSlide(float factor) | Camera |