Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for Bolt, including all inherited members.
AddAnimation(bolt_draw *q, std::string filename, QVector cur_position) | Bolt | static |
AddTexture(bolt_draw *q, std::string filename) | Bolt | static |
Bolt(const weapon_info *type, const Matrix &orientationpos, const Vector &ShipSpeed, void *owner, CollideMap::iterator hint) | Bolt | |
BoltFromIndex(StarSystem *ss, Collidable::CollideRef bolt_name) | Bolt | static |
BoltIndex(int index, int decal, bool isBall) | Bolt | static |
Collide(Unit *target) | Bolt | |
Collide(Collidable::CollideRef index) | Bolt | |
CollideAnon(Collidable::CollideRef bolt_name, Unit *target) | Bolt | static |
Destroy(unsigned int index) | Bolt | |
Draw() | Bolt | static |
location | Bolt | |
noop() const | Bolt | inline |
operator==(const Bolt &b) const | Bolt | inline |
Update(Collidable::CollideRef index) | Bolt | |
UpdatePhysics(StarSystem *ss) | Bolt | static |