Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
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Beam Member List

This is the complete list of members for Beam, including all inherited members.

Beam(const Transformation &trans, const weapon_info &clne, void *own, Unit *firer, int sound)Beam
Collide(class Unit *target, Unit *firer, Unit *superunit)Beam
Destabilize()Beaminline
Dissolved()Beaminline
Draw(const Transformation &, const Matrix &, class Unit *target, float trackingcone)Beam
GetPosition() const Beaminline
Init(const Transformation &trans, const weapon_info &clne, void *own, Unit *firer)Beam
ListenToOwner(bool listen)Beaminline
ProcessDrawQueue()Beamstatic
Ready()Beaminline
refireTime()Beam
RemoveFromSystem(bool eradicate)Beam
SetOrientation(const Vector &p, const Vector &q, const Vector &r)Beam
SetPosition(const QVector &)Beam
UpdatePhysics(const Transformation &, const Matrix &, class Unit *target, float trackingcone, Unit *targetToCollideWith, float HeatSink, Unit *firer, Unit *superunit)Beam
~Beam()Beam