Vegastrike 0.5.1 rc1
1.0
Original sources for Vegastrike Evolved
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This is the complete list of members for Beam, including all inherited members.
Beam(const Transformation &trans, const weapon_info &clne, void *own, Unit *firer, int sound) | Beam | |
Collide(class Unit *target, Unit *firer, Unit *superunit) | Beam | |
Destabilize() | Beam | inline |
Dissolved() | Beam | inline |
Draw(const Transformation &, const Matrix &, class Unit *target, float trackingcone) | Beam | |
GetPosition() const | Beam | inline |
Init(const Transformation &trans, const weapon_info &clne, void *own, Unit *firer) | Beam | |
ListenToOwner(bool listen) | Beam | inline |
ProcessDrawQueue() | Beam | static |
Ready() | Beam | inline |
refireTime() | Beam | |
RemoveFromSystem(bool eradicate) | Beam | |
SetOrientation(const Vector &p, const Vector &q, const Vector &r) | Beam | |
SetPosition(const QVector &) | Beam | |
UpdatePhysics(const Transformation &, const Matrix &, class Unit *target, float trackingcone, Unit *targetToCollideWith, float HeatSink, Unit *firer, Unit *superunit) | Beam | |
~Beam() | Beam |