Vegastrike 0.5.1 rc1  1.0
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Audio::Source Member List

This is the complete list of members for Audio::Source, including all inherited members.

_notifyPlaying()Audio::Source
attenuatedAudio::Source
attributesAudio::Source
continuePlaying()Audio::Source
cosAngleRangeAudio::Sourceprotected
directionAudio::Sourceprotected
dirtyAudio::Sourceprotected
flagsAudio::Sourceprotected
gainAudio::Sourceprotected
gainAudio::Source
getAngleRange() const Audio::Source
getCosAngleRange() const Audio::Sourceinline
getDirection() const Audio::Sourceinline
getGain() const Audio::Sourceinline
getPerFrequencyRadiusRatios() const Audio::Sourceinline
getPlayingTime() const Audio::Source
getPosition() const Audio::Sourceinline
getRadius() const Audio::Sourceinline
getReferenceFreqs() const Audio::Sourceinline
getRenderable() const Audio::Sourceinline
getSound() const Audio::Sourceinline
getSourceListener() const Audio::Sourceinline
getUserDataLong() const Audio::Sourceinline
getUserDataPtr() const Audio::Sourceinline
getVelocity() const Audio::Sourceinline
getWouldbePlayingTime() const Audio::Source
isActive() const Audio::Source
isAttenuated() const Audio::Sourceinline
isLooping() const Audio::Sourceinline
isPlaying() const Audio::Source
isPlayingImpl() const =0Audio::Sourceprotectedpure virtual
isRelative() const Audio::Sourceinline
lastKnownPlayingTimeAudio::Sourceprotected
lastKnownPlayingTimeTimeAudio::Sourceprotected
locationAudio::Source
loopingAudio::Source
pausePlaying()Audio::Source
pfRadiusRatiosAudio::Sourceprotected
positionAudio::Sourceprotected
radiusAudio::Sourceprotected
referenceFreqsAudio::Sourceprotected
relativeAudio::Source
seek(Timestamp time)Audio::Source
setAngleRange(Range< Scalar > r)Audio::Source
setAttenuated(bool attenuated)Audio::Sourceinline
setCosAngleRange(Range< Scalar > r)Audio::Sourceinline
setDirection(Vector3 x)Audio::Sourceinline
setGain(Scalar g)Audio::Sourceinline
setLastKnownPlayingTime(Timestamp timestamp)Audio::Sourceprotected
setLooping(bool loop)Audio::Sourceinline
setPerFrequencyRadiusRatios(PerFrequency< Scalar > val)Audio::Sourceinline
setPosition(LVector3 x)Audio::Sourceinline
setRadius(Scalar r)Audio::Sourceinline
setReferenceFreqs(PerFrequency< Scalar > val)Audio::Sourceinline
setRelative(bool relative)Audio::Sourceinline
setRenderable(SharedPtr< RenderableSource > ptr)Audio::Source
setSound(SharedPtr< Sound > ptr)Audio::Sourceinline
setSourceListener(SharedPtr< SourceListener > ptr)Audio::Sourceinline
setUserDataLong(SharedPtr< UserData > ptr)Audio::Sourceinline
setUserDataLong(long data)Audio::Sourceinline
setVelocity(Vector3 x)Audio::Sourceinline
soundAttributesAudio::Source
soundPtrAudio::Source
Source(SharedPtr< Sound > sound, bool looping=false)Audio::Sourceprotected
startPlaying(Timestamp start=0)Audio::Source
startPlayingImpl(Timestamp start)=0Audio::Sourceprotectedpure virtual
stopPlaying()Audio::Source
stopPlayingImpl()=0Audio::Sourceprotectedpure virtual
updateRenderable(int flags, const Listener &sceneListener)Audio::Source
velocityAudio::Sourceprotected
~Source()Audio::Sourcevirtual