Vegastrike 0.5.1 rc1  1.0
Original sources for Vegastrike Evolved
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
Audio::SceneManager Member List

This is the complete list of members for Audio::SceneManager, including all inherited members.

_singletonInstanceSingleton< SceneManager >protectedstatic
activationPhaseImpl()Audio::SceneManagerprotectedvirtual
addScene(SharedPtr< Scene > scene)Audio::SceneManagerprotected
commit()Audio::SceneManagervirtual
createScene(const std::string &name)Audio::SceneManagervirtual
createSource(SharedPtr< Sound > sound, bool looping=false)Audio::SceneManagervirtual
createSource(SharedPtr< SourceTemplate > tpl)Audio::SceneManager
createSource(SharedPtr< SourceTemplate > tpl, const std::string &name)Audio::SceneManager
deinitializeSingleton()Singleton< SceneManager >inlineprotectedstatic
destroyScene(const std::string &name)Audio::SceneManagervirtual
destroySource(SharedPtr< Source > source)Audio::SceneManagervirtual
getActivationFrequency() const Audio::SceneManager
getActiveSceneIterator() const Audio::SceneManagervirtual
getAttributeUpdateFrequency() const Audio::SceneManager
getListenerUpdateFrequency() const Audio::SceneManager
getMaxDistance() const Audio::SceneManagervirtual
getMaxSources() const Audio::SceneManagervirtual
getMinGain() const Audio::SceneManagervirtual
getPositionUpdateFrequency() const Audio::SceneManager
getRenderer() const Audio::SceneManager
getRootListener() const Audio::SceneManagervirtual
getScene(const std::string &name) const Audio::SceneManagervirtual
getSceneActive(const std::string &name)Audio::SceneManagervirtual
getSceneIterator() const Audio::SceneManagervirtual
getSingleton()Singleton< SceneManager >inlinestatic
initializeSingleton()Singleton< SceneManager >inlineprotectedstatic
internalRenderer() const Audio::SceneManagerprotected
notifySourcePlaying(SharedPtr< Source > source, SharedPtr< Scene > scene, bool playing)Audio::SceneManagervirtual
playSource(SharedPtr< SourceTemplate > tpl, const std::string &sceneName, LVector3 position, Vector3 direction, Vector3 velocity, Scalar radius)Audio::SceneManager
playSource(SharedPtr< SourceTemplate > tpl, const std::string &soundName, const std::string &sceneName, LVector3 position, Vector3 direction, Vector3 velocity, Scalar radius)Audio::SceneManager
SceneIterator typedefAudio::SceneManager
SceneManager()Audio::SceneManager
setActivationFrequency(Duration interval) const Audio::SceneManagervirtual
setAttributeUpdateFrequency(Duration interval) const Audio::SceneManagervirtual
setListenerUpdateFrequency(Duration interval) const Audio::SceneManagervirtual
setMaxDistance(double distance)Audio::SceneManagervirtual
setMaxSources(unsigned int n)Audio::SceneManagervirtual
setMinGain(float gain)Audio::SceneManagervirtual
setPositionUpdateFrequency(Duration interval) const Audio::SceneManagervirtual
setRenderer(SharedPtr< Renderer > renderer)Audio::SceneManagervirtual
setSceneActive(const std::string &name, bool active)Audio::SceneManagervirtual
updateListenerImpl(bool withAttributes)Audio::SceneManagerprotectedvirtual
updateSourcesImpl(bool withAttributes)Audio::SceneManagerprotectedvirtual
~SceneManager()Audio::SceneManagervirtual
~Singleton()Singleton< SceneManager >inlineprotected