_singletonInstance | Singleton< SceneManager > | protectedstatic |
activationPhaseImpl() | Audio::SceneManager | protectedvirtual |
addScene(SharedPtr< Scene > scene) | Audio::SceneManager | protected |
commit() | Audio::SceneManager | virtual |
createScene(const std::string &name) | Audio::SceneManager | virtual |
createSource(SharedPtr< Sound > sound, bool looping=false) | Audio::SceneManager | virtual |
createSource(SharedPtr< SourceTemplate > tpl) | Audio::SceneManager | |
createSource(SharedPtr< SourceTemplate > tpl, const std::string &name) | Audio::SceneManager | |
deinitializeSingleton() | Singleton< SceneManager > | inlineprotectedstatic |
destroyScene(const std::string &name) | Audio::SceneManager | virtual |
destroySource(SharedPtr< Source > source) | Audio::SceneManager | virtual |
getActivationFrequency() const | Audio::SceneManager | |
getActiveSceneIterator() const | Audio::SceneManager | virtual |
getAttributeUpdateFrequency() const | Audio::SceneManager | |
getListenerUpdateFrequency() const | Audio::SceneManager | |
getMaxDistance() const | Audio::SceneManager | virtual |
getMaxSources() const | Audio::SceneManager | virtual |
getMinGain() const | Audio::SceneManager | virtual |
getPositionUpdateFrequency() const | Audio::SceneManager | |
getRenderer() const | Audio::SceneManager | |
getRootListener() const | Audio::SceneManager | virtual |
getScene(const std::string &name) const | Audio::SceneManager | virtual |
getSceneActive(const std::string &name) | Audio::SceneManager | virtual |
getSceneIterator() const | Audio::SceneManager | virtual |
getSingleton() | Singleton< SceneManager > | inlinestatic |
initializeSingleton() | Singleton< SceneManager > | inlineprotectedstatic |
internalRenderer() const | Audio::SceneManager | protected |
notifySourcePlaying(SharedPtr< Source > source, SharedPtr< Scene > scene, bool playing) | Audio::SceneManager | virtual |
playSource(SharedPtr< SourceTemplate > tpl, const std::string &sceneName, LVector3 position, Vector3 direction, Vector3 velocity, Scalar radius) | Audio::SceneManager | |
playSource(SharedPtr< SourceTemplate > tpl, const std::string &soundName, const std::string &sceneName, LVector3 position, Vector3 direction, Vector3 velocity, Scalar radius) | Audio::SceneManager | |
SceneIterator typedef | Audio::SceneManager | |
SceneManager() | Audio::SceneManager | |
setActivationFrequency(Duration interval) const | Audio::SceneManager | virtual |
setAttributeUpdateFrequency(Duration interval) const | Audio::SceneManager | virtual |
setListenerUpdateFrequency(Duration interval) const | Audio::SceneManager | virtual |
setMaxDistance(double distance) | Audio::SceneManager | virtual |
setMaxSources(unsigned int n) | Audio::SceneManager | virtual |
setMinGain(float gain) | Audio::SceneManager | virtual |
setPositionUpdateFrequency(Duration interval) const | Audio::SceneManager | virtual |
setRenderer(SharedPtr< Renderer > renderer) | Audio::SceneManager | virtual |
setSceneActive(const std::string &name, bool active) | Audio::SceneManager | virtual |
updateListenerImpl(bool withAttributes) | Audio::SceneManager | protectedvirtual |
updateSourcesImpl(bool withAttributes) | Audio::SceneManager | protectedvirtual |
~SceneManager() | Audio::SceneManager | virtual |
~Singleton() | Singleton< SceneManager > | inlineprotected |